diff --git a/doc/classes/AnimationNodeStateMachine.xml b/doc/classes/AnimationNodeStateMachine.xml
index 6dd5af6bc1e..e90bb13ba0c 100644
--- a/doc/classes/AnimationNodeStateMachine.xml
+++ b/doc/classes/AnimationNodeStateMachine.xml
@@ -28,6 +28,17 @@
Adds a new node to the graph. The [code]position[/code] is used for display in the editor.
+
+
+
+
+
+
+
+
+ Replaces the node and keeps its transitions unchanged.
+
+
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 59d0d9e87f0..9b039802ed5 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -565,6 +565,27 @@ void AnimationNodeStateMachine::add_node(const StringName &p_name, Refconnect("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED);
}
+void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref p_node) {
+
+ ERR_FAIL_COND(states.has(p_name) == false);
+ ERR_FAIL_COND(p_node.is_null());
+ ERR_FAIL_COND(String(p_name).find("/") != -1);
+
+ {
+ Ref node = states[p_name].node;
+ if (node.is_valid()) {
+ node->disconnect("tree_changed", this, "_tree_changed");
+ }
+ }
+
+ states[p_name].node = p_node;
+
+ emit_changed();
+ emit_signal("tree_changed");
+
+ p_node->connect("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED);
+}
+
Ref AnimationNodeStateMachine::get_node(const StringName &p_name) const {
ERR_FAIL_COND_V(!states.has(p_name), Ref());
@@ -949,6 +970,7 @@ void AnimationNodeStateMachine::_tree_changed() {
void AnimationNodeStateMachine::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_node", "name", "node", "position"), &AnimationNodeStateMachine::add_node, DEFVAL(Vector2()));
+ ClassDB::bind_method(D_METHOD("replace_node", "name", "node"), &AnimationNodeStateMachine::replace_node);
ClassDB::bind_method(D_METHOD("get_node", "name"), &AnimationNodeStateMachine::get_node);
ClassDB::bind_method(D_METHOD("remove_node", "name"), &AnimationNodeStateMachine::remove_node);
ClassDB::bind_method(D_METHOD("rename_node", "name", "new_name"), &AnimationNodeStateMachine::rename_node);
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index 55c9c3f00e2..27a4451f082 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -178,6 +178,7 @@ public:
virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
void add_node(const StringName &p_name, Ref p_node, const Vector2 &p_position = Vector2());
+ void replace_node(const StringName &p_name, Ref p_node);
Ref get_node(const StringName &p_name) const;
void remove_node(const StringName &p_name);
void rename_node(const StringName &p_name, const StringName &p_new_name);