From e30a0a30b6eb5b39b5572281f91e3b084192135f Mon Sep 17 00:00:00 2001 From: Andrea Catania Date: Mon, 16 Mar 2020 17:42:29 +0100 Subject: [PATCH] Added new method to replace an already added node to the animation state machine (cherry picked from commit 422926cfc641f895a84c9767aa418c22bf0f06ef) --- doc/classes/AnimationNodeStateMachine.xml | 11 ++++++++++ .../animation_node_state_machine.cpp | 22 +++++++++++++++++++ .../animation/animation_node_state_machine.h | 1 + 3 files changed, 34 insertions(+) diff --git a/doc/classes/AnimationNodeStateMachine.xml b/doc/classes/AnimationNodeStateMachine.xml index 6dd5af6bc1e..e90bb13ba0c 100644 --- a/doc/classes/AnimationNodeStateMachine.xml +++ b/doc/classes/AnimationNodeStateMachine.xml @@ -28,6 +28,17 @@ Adds a new node to the graph. The [code]position[/code] is used for display in the editor. + + + + + + + + + Replaces the node and keeps its transitions unchanged. + + diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 59d0d9e87f0..9b039802ed5 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -565,6 +565,27 @@ void AnimationNodeStateMachine::add_node(const StringName &p_name, Refconnect("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED); } +void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref p_node) { + + ERR_FAIL_COND(states.has(p_name) == false); + ERR_FAIL_COND(p_node.is_null()); + ERR_FAIL_COND(String(p_name).find("/") != -1); + + { + Ref node = states[p_name].node; + if (node.is_valid()) { + node->disconnect("tree_changed", this, "_tree_changed"); + } + } + + states[p_name].node = p_node; + + emit_changed(); + emit_signal("tree_changed"); + + p_node->connect("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED); +} + Ref AnimationNodeStateMachine::get_node(const StringName &p_name) const { ERR_FAIL_COND_V(!states.has(p_name), Ref()); @@ -949,6 +970,7 @@ void AnimationNodeStateMachine::_tree_changed() { void AnimationNodeStateMachine::_bind_methods() { ClassDB::bind_method(D_METHOD("add_node", "name", "node", "position"), &AnimationNodeStateMachine::add_node, DEFVAL(Vector2())); + ClassDB::bind_method(D_METHOD("replace_node", "name", "node"), &AnimationNodeStateMachine::replace_node); ClassDB::bind_method(D_METHOD("get_node", "name"), &AnimationNodeStateMachine::get_node); ClassDB::bind_method(D_METHOD("remove_node", "name"), &AnimationNodeStateMachine::remove_node); ClassDB::bind_method(D_METHOD("rename_node", "name", "new_name"), &AnimationNodeStateMachine::rename_node); diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h index 55c9c3f00e2..27a4451f082 100644 --- a/scene/animation/animation_node_state_machine.h +++ b/scene/animation/animation_node_state_machine.h @@ -178,6 +178,7 @@ public: virtual Variant get_parameter_default_value(const StringName &p_parameter) const; void add_node(const StringName &p_name, Ref p_node, const Vector2 &p_position = Vector2()); + void replace_node(const StringName &p_name, Ref p_node); Ref get_node(const StringName &p_name) const; void remove_node(const StringName &p_name); void rename_node(const StringName &p_name, const StringName &p_new_name);