Fix submenus deleted accidentally
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36945dad07
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e30e84d77a
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@ -68,7 +68,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
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if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) {
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if (!read_only) {
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menu->clear();
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menu->clear(false);
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animations_menu->clear();
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animations_to_add.clear();
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@ -114,7 +114,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
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if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) {
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if (!read_only) {
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menu->clear();
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menu->clear(false);
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animations_menu->clear();
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animations_to_add.clear();
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List<StringName> classes;
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@ -557,7 +557,7 @@ void AnimationNodeStateMachineEditor::_open_menu(const Vector2 &p_position) {
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return;
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}
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menu->clear();
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menu->clear(false);
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animations_menu->clear();
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animations_to_add.clear();
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@ -670,7 +670,7 @@ void EditorPropertyOTFeatures::update_property() {
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}
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// Update add menu items.
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menu->clear();
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menu->clear(false);
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bool have_sub[FGRP_MAX];
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for (int i = 0; i < FGRP_MAX; i++) {
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menu_sub[i]->clear();
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@ -2924,7 +2924,7 @@ void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) {
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void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
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if (!EditorNode::get_singleton()->get_edited_scene()) {
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menu->clear();
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menu->clear(false);
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if (profile_allow_editing) {
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menu->add_icon_shortcut(get_editor_theme_icon(SNAME("Add")), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW);
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menu->add_icon_shortcut(get_editor_theme_icon(SNAME("Instance")), ED_GET_SHORTCUT("scene_tree/instantiate_scene"), TOOL_INSTANTIATE);
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@ -2943,7 +2943,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
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return;
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}
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menu->clear();
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menu->clear(false);
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Ref<Script> existing_script;
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bool existing_script_removable = true;
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