From e34929feaa49f018ea33abc67b0cc25c7682c095 Mon Sep 17 00:00:00 2001 From: Maganty Rushyendra Date: Tue, 26 May 2020 09:19:45 +0800 Subject: [PATCH] Update Mono C# warning to reflect latest list of platforms supported Simple fix for #38627. iOS (#20268) and HTML5 (#20270) removed from list of exceptions for platforms supported in warning message. (cherry picked from commit 3d03be7a56769b6188c6ab8df6ca0c41877bc61c) --- modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs index 5c2947db52f..0fc3280ae50 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs @@ -436,7 +436,7 @@ namespace GodotTools aboutLabel.Text = "C# support in Godot Engine is in late alpha stage and, while already usable, " + "it is not meant for use in production.\n\n" + - "Projects can be exported to Linux, macOS, Windows and Android, but not yet to iOS, HTML5 or UWP. " + + "Projects can be exported to Linux, macOS, Windows, Android, iOS and HTML5, but not yet to UWP. " + "Bugs and usability issues will be addressed gradually over future releases, " + "potentially including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" + "If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, MSBuild version, IDE, etc.:\n\n" +