diff --git a/doc/classes/AnimatedTexture.xml b/doc/classes/AnimatedTexture.xml
index 04d2b6e867a..0f7cc493491 100644
--- a/doc/classes/AnimatedTexture.xml
+++ b/doc/classes/AnimatedTexture.xml
@@ -64,6 +64,7 @@
Sets the currently visible frame of the texture.
+
Animation speed in frames per second. This value defines the default time interval between two frames of the animation, and thus the overall duration of the animation loop based on the [member frames] property. A value of 0 means no predefined number of frames per second, the animation will play according to each frame's frame delay (see [method set_frame_delay]).
For example, an animation with 8 frames, no frame delay and a [code]fps[/code] value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds.
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml
index c30b3a00ee0..7bd93d6d69f 100644
--- a/doc/classes/Node2D.xml
+++ b/doc/classes/Node2D.xml
@@ -142,6 +142,10 @@
The node's scale. Unscaled value: [code](1, 1)[/code].
+
+
+
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Local [Transform2D].
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index e2c30d78def..fc4e1f569f0 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -478,6 +478,8 @@
If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and UWP to follow interface conventions.
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Path to a custom [Theme] resource file to use for the project ([code]theme[/code] or generic [code]tres[/code]/[code]res[/code] extension).