Removes start/end states from menus
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@ -83,7 +83,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
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for (const StringName &E : classes) {
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String name = String(E).replace_first("AnimationNode", "");
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if (name == "Animation") {
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if (name == "Animation" || name == "StartState" || name == "EndState") {
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continue;
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}
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@ -107,7 +107,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
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for (const StringName &E : classes) {
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String name = String(E).replace_first("AnimationNode", "");
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if (name == "Animation") {
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if (name == "Animation" || name == "StartState" || name == "EndState") {
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continue; // nope
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}
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int idx = menu->get_item_count();
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