Fix "icon" parameter in EditorPlugin.add_custom_type is not optional, but docs says it is# This is a combination of 2 commits.

Fix "icon" parameter in EditorPlugin.add_custom_type is not optional, but docs says it is

Update doc/classes/EditorPlugin.xml

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
This commit is contained in:
Ashish Kumar 2024-06-30 15:49:09 +05:30
parent 4ab8fb8093
commit e38530af1e
1 changed files with 1 additions and 1 deletions

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@ -444,7 +444,7 @@
<param index="2" name="script" type="Script" />
<param index="3" name="icon" type="Texture2D" />
<description>
Adds a custom type, which will appear in the list of nodes or resources. An icon can be optionally passed.
Adds a custom type, which will appear in the list of nodes or resources.
When a given node or resource is selected, the base type will be instantiated (e.g. "Node3D", "Control", "Resource"), then the script will be loaded and set to this object.
[b]Note:[/b] The base type is the base engine class which this type's class hierarchy inherits, not any custom type parent classes.
You can use the virtual method [method _handles] to check if your custom object is being edited by checking the script or using the [code]is[/code] keyword.