Add SCons option to not build C# solutions
This commit is contained in:
parent
9239412027
commit
e3a54152e4
@ -29,7 +29,7 @@ if env_mono["tools"] or env_mono["target"] != "release":
|
||||
|
||||
mono_configure.configure(env, env_mono)
|
||||
|
||||
if env_mono["tools"] and env_mono["mono_glue"]:
|
||||
if env_mono["tools"] and env_mono["mono_glue"] and env_mono["build_cil"]:
|
||||
# Build Godot API solution
|
||||
import build_scripts.api_solution_build as api_solution_build
|
||||
|
||||
|
@ -30,6 +30,7 @@ def configure(env):
|
||||
)
|
||||
envvars.Add(BoolVariable("mono_static", "Statically link mono", default_mono_static))
|
||||
envvars.Add(BoolVariable("mono_glue", "Build with the mono glue sources", True))
|
||||
envvars.Add(BoolVariable("build_cil", "Build C# solutions", True))
|
||||
envvars.Add(
|
||||
BoolVariable(
|
||||
"copy_mono_root", "Make a copy of the mono installation directory to bundle with the editor", False
|
||||
|
Loading…
Reference in New Issue
Block a user