Add missing return statements (iOS and server).
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@ -43,13 +43,13 @@ public:
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virtual Error init() { return OK; }
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virtual void start(){};
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virtual int get_mix_rate() const {};
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virtual SpeakerMode get_speaker_mode() const {};
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virtual int get_mix_rate() const { return DEFAULT_MIX_RATE; };
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virtual SpeakerMode get_speaker_mode() const { return SPEAKER_MODE_STEREO; };
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virtual void lock(){};
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virtual void unlock(){};
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virtual void finish(){};
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virtual float get_latency(){};
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virtual float get_latency() { return 0; };
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AudioDriverDummy(){};
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~AudioDriverDummy(){};
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@ -269,7 +269,10 @@ public:
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PoolVector<uint8_t> p;
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return p;
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}
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PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const {}
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PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const {
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PoolVector<uint8_t> p;
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return p;
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}
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uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const { return 0; }
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VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { return VS::PRIMITIVE_POINTS; }
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@ -301,9 +304,9 @@ public:
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RID multimesh_get_mesh(RID p_multimesh) const { return RID(); }
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Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const {}
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Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {}
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Color multimesh_instance_get_color(RID p_multimesh, int p_index) const {}
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Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const { return Transform(); }
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Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { return Transform2D(); }
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Color multimesh_instance_get_color(RID p_multimesh, int p_index) const { return Color(); }
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void multimesh_set_visible_instances(RID p_multimesh, int p_visible) {}
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int multimesh_get_visible_instances(RID p_multimesh) const { return 0; }
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@ -370,7 +373,7 @@ public:
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VS::LightType light_get_type(RID p_light) const { return VS::LIGHT_OMNI; }
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AABB light_get_aabb(RID p_light) const { return AABB(); }
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float light_get_param(RID p_light, VS::LightParam p_param) { return 0.0; }
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Color light_get_color(RID p_light) {}
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Color light_get_color(RID p_light) { return Color(); }
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uint64_t light_get_version(RID p_light) const { return 0; }
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/* PROBE API */
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@ -391,7 +394,7 @@ public:
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void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {}
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AABB reflection_probe_get_aabb(RID p_probe) const { return AABB(); }
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VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const {}
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VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const { return VisualServer::REFLECTION_PROBE_UPDATE_ONCE; }
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uint32_t reflection_probe_get_cull_mask(RID p_probe) const { return 0; }
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Vector3 reflection_probe_get_extents(RID p_probe) const { return Vector3(); }
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Vector3 reflection_probe_get_origin_offset(RID p_probe) const { return Vector3(); }
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@ -581,7 +584,7 @@ public:
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RID canvas_light_occluder_create() { return RID(); }
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void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) {}
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VS::InstanceType get_base_type(RID p_rid) const {}
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VS::InstanceType get_base_type(RID p_rid) const { return VS::INSTANCE_NONE; }
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bool free(RID p_rid) {
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if (texture_owner.owns(p_rid)) {
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@ -590,9 +593,10 @@ public:
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texture_owner.free(p_rid);
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memdelete(texture);
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}
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return true;
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}
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bool has_os_feature(const String &p_feature) const {}
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bool has_os_feature(const String &p_feature) const { return false; }
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void update_dirty_resources() {}
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@ -600,9 +604,9 @@ public:
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void render_info_begin_capture() {}
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void render_info_end_capture() {}
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int get_captured_render_info(VS::RenderInfo p_info) {}
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int get_captured_render_info(VS::RenderInfo p_info) { return 0; }
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int get_render_info(VS::RenderInfo p_info) {}
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int get_render_info(VS::RenderInfo p_info) { return 0; }
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static RasterizerStorage *base_singleton;
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@ -131,6 +131,8 @@ Variant nsobject_to_variant(NSObject *object) {
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return Variant([num floatValue]);
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} else if (strcmp([num objCType], @encode(double)) == 0) {
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return Variant((float)[num doubleValue]);
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} else {
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return Variant();
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}
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} else if ([object isKindOfClass:[NSDate class]]) {
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//this is a type that icloud supports...but how did you submit it in the first place?
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