Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader
This commit is contained in:
parent
b1371806ad
commit
e3d31837eb
|
@ -206,6 +206,11 @@ void SpriteBase3D::draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect,
|
|||
uint32_t value = 0;
|
||||
value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
|
||||
value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
|
||||
if (value == 4294901760) {
|
||||
// (1, 1) and (0, 1) decode to the same value, but (0, 1) messes with our compression detection.
|
||||
// So we sanitize here.
|
||||
value = 4294967295;
|
||||
}
|
||||
|
||||
v_tangent = value;
|
||||
}
|
||||
|
|
|
@ -208,6 +208,11 @@ void ImmediateMesh::surface_end() {
|
|||
uint32_t value = 0;
|
||||
value |= (uint16_t)CLAMP(t.x * 65535, 0, 65535);
|
||||
value |= (uint16_t)CLAMP(t.y * 65535, 0, 65535) << 16;
|
||||
if (value == 4294901760) {
|
||||
// (1, 1) and (0, 1) decode to the same value, but (0, 1) messes with our compression detection.
|
||||
// So we sanitize here.
|
||||
value = 4294967295;
|
||||
}
|
||||
|
||||
*tangent = value;
|
||||
}
|
||||
|
|
|
@ -1156,6 +1156,11 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint64_t p_old_forma
|
|||
uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_normal_tangent_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
|
||||
dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
|
||||
dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
|
||||
if (dst[0] == 0 && dst[1] == 65535) {
|
||||
// (1, 1) and (0, 1) decode to the same value, but (0, 1) messes with our compression detection.
|
||||
// So we sanitize here.
|
||||
dst[0] = 65535;
|
||||
}
|
||||
}
|
||||
src_offset += sizeof(uint8_t) * 4;
|
||||
} else {
|
||||
|
@ -1167,6 +1172,11 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint64_t p_old_forma
|
|||
uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_normal_tangent_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
|
||||
dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
|
||||
dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
|
||||
if (dst[0] == 0 && dst[1] == 65535) {
|
||||
// (1, 1) and (0, 1) decode to the same value, but (0, 1) messes with our compression detection.
|
||||
// So we sanitize here.
|
||||
dst[0] = 65535;
|
||||
}
|
||||
}
|
||||
src_offset += sizeof(float) * 4;
|
||||
}
|
||||
|
|
|
@ -612,6 +612,12 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint
|
|||
(uint16_t)CLAMP(res.y * 65535, 0, 65535),
|
||||
};
|
||||
|
||||
if (vector[0] == 0 && vector[1] == 65535) {
|
||||
// (1, 1) and (0, 1) decode to the same value, but (0, 1) messes with our compression detection.
|
||||
// So we sanitize here.
|
||||
vector[0] = 65535;
|
||||
}
|
||||
|
||||
memcpy(&vw[p_offsets[ai] + i * p_normal_stride], vector, 4);
|
||||
}
|
||||
} else { // PACKED_FLOAT64_ARRAY
|
||||
|
@ -627,6 +633,12 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint
|
|||
(uint16_t)CLAMP(res.y * 65535, 0, 65535),
|
||||
};
|
||||
|
||||
if (vector[0] == 0 && vector[1] == 65535) {
|
||||
// (1, 1) and (0, 1) decode to the same value, but (0, 1) messes with our compression detection.
|
||||
// So we sanitize here.
|
||||
vector[0] = 65535;
|
||||
}
|
||||
|
||||
memcpy(&vw[p_offsets[ai] + i * p_normal_stride], vector, 4);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue