Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader
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b1371806ad
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@ -206,6 +206,11 @@ void SpriteBase3D::draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect,
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uint32_t value = 0;
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uint32_t value = 0;
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value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
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value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
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value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
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value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
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if (value == 4294901760) {
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// (1, 1) and (0, 1) decode to the same value, but (0, 1) messes with our compression detection.
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// So we sanitize here.
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value = 4294967295;
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}
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v_tangent = value;
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v_tangent = value;
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}
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}
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@ -208,6 +208,11 @@ void ImmediateMesh::surface_end() {
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uint32_t value = 0;
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uint32_t value = 0;
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value |= (uint16_t)CLAMP(t.x * 65535, 0, 65535);
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value |= (uint16_t)CLAMP(t.x * 65535, 0, 65535);
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value |= (uint16_t)CLAMP(t.y * 65535, 0, 65535) << 16;
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value |= (uint16_t)CLAMP(t.y * 65535, 0, 65535) << 16;
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if (value == 4294901760) {
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// (1, 1) and (0, 1) decode to the same value, but (0, 1) messes with our compression detection.
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// So we sanitize here.
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value = 4294967295;
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}
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*tangent = value;
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*tangent = value;
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}
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}
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@ -1156,6 +1156,11 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint64_t p_old_forma
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uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_normal_tangent_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
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uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_normal_tangent_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
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dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
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dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
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dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
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dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
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if (dst[0] == 0 && dst[1] == 65535) {
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// (1, 1) and (0, 1) decode to the same value, but (0, 1) messes with our compression detection.
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// So we sanitize here.
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dst[0] = 65535;
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}
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}
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}
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src_offset += sizeof(uint8_t) * 4;
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src_offset += sizeof(uint8_t) * 4;
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} else {
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} else {
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@ -1167,6 +1172,11 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint64_t p_old_forma
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uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_normal_tangent_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
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uint16_t *dst = (uint16_t *)&dst_vertex_ptr[i * dst_normal_tangent_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
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dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
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dst[0] = (uint16_t)CLAMP(res.x * 65535, 0, 65535);
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dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
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dst[1] = (uint16_t)CLAMP(res.y * 65535, 0, 65535);
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if (dst[0] == 0 && dst[1] == 65535) {
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// (1, 1) and (0, 1) decode to the same value, but (0, 1) messes with our compression detection.
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// So we sanitize here.
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dst[0] = 65535;
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}
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}
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}
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src_offset += sizeof(float) * 4;
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src_offset += sizeof(float) * 4;
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}
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}
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@ -612,6 +612,12 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint
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(uint16_t)CLAMP(res.y * 65535, 0, 65535),
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(uint16_t)CLAMP(res.y * 65535, 0, 65535),
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};
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};
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if (vector[0] == 0 && vector[1] == 65535) {
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// (1, 1) and (0, 1) decode to the same value, but (0, 1) messes with our compression detection.
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// So we sanitize here.
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vector[0] = 65535;
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}
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memcpy(&vw[p_offsets[ai] + i * p_normal_stride], vector, 4);
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memcpy(&vw[p_offsets[ai] + i * p_normal_stride], vector, 4);
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}
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}
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} else { // PACKED_FLOAT64_ARRAY
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} else { // PACKED_FLOAT64_ARRAY
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@ -627,6 +633,12 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint
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(uint16_t)CLAMP(res.y * 65535, 0, 65535),
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(uint16_t)CLAMP(res.y * 65535, 0, 65535),
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};
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};
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if (vector[0] == 0 && vector[1] == 65535) {
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// (1, 1) and (0, 1) decode to the same value, but (0, 1) messes with our compression detection.
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// So we sanitize here.
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vector[0] = 65535;
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}
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memcpy(&vw[p_offsets[ai] + i * p_normal_stride], vector, 4);
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memcpy(&vw[p_offsets[ai] + i * p_normal_stride], vector, 4);
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}
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}
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}
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}
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