diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 843db8c174e..3745b394e0d 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -228,11 +228,6 @@ If [code]include_internal[/code] is [code]false[/code], the returned array won't include internal children (see [code]internal[/code] parameter in [method add_child]). - - - - - @@ -618,12 +613,6 @@ Sets the editable children state of [code]node[/code] relative to this node. This method is only intended for use with editor tooling. - - - - - - @@ -702,6 +691,9 @@ The override to the default [MultiplayerAPI]. Set to [code]null[/code] to use the default [SceneTree] one. + + Add a custom description to a node. + The [MultiplayerAPI] instance associated with this node. Either the [member custom_multiplayer], or the default SceneTree one (if inside tree). diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 3be73af861f..44420fcc317 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -2889,7 +2889,7 @@ void Node::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "process_priority"), "set_process_priority", "get_process_priority"); ADD_GROUP("Editor Description", "editor_"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "set_editor_description", "get_editor_description"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT), "set_editor_description", "get_editor_description"); GDVIRTUAL_BIND(_process, "delta"); GDVIRTUAL_BIND(_physics_process, "delta");