diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 843db8c174e..3745b394e0d 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -228,11 +228,6 @@
If [code]include_internal[/code] is [code]false[/code], the returned array won't include internal children (see [code]internal[/code] parameter in [method add_child]).
-
-
-
-
-
@@ -618,12 +613,6 @@
Sets the editable children state of [code]node[/code] relative to this node. This method is only intended for use with editor tooling.
-
-
-
-
-
-
@@ -702,6 +691,9 @@
The override to the default [MultiplayerAPI]. Set to [code]null[/code] to use the default [SceneTree] one.
+
+ Add a custom description to a node.
+
The [MultiplayerAPI] instance associated with this node. Either the [member custom_multiplayer], or the default SceneTree one (if inside tree).
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 3be73af861f..44420fcc317 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2889,7 +2889,7 @@ void Node::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_priority"), "set_process_priority", "get_process_priority");
ADD_GROUP("Editor Description", "editor_");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "set_editor_description", "get_editor_description");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT), "set_editor_description", "get_editor_description");
GDVIRTUAL_BIND(_process, "delta");
GDVIRTUAL_BIND(_physics_process, "delta");