Fix Viewport and Camera issues
1. Consider 'own_world' as well as 'world' to stop propagating enter/exit world notifications. 2. Clean & fix handling of camera currency. This fixes some random crashes and error logs in the editor; namely - when enabling/disabling own world in a Viewport; - when switching back from a subscene displayed into a main scene's Viewport; - when exiting the editor after any of them; - memory corruption (can that explain certain other seemingly unrelated crash reports?). This also fixes situations where a Viewport and its main Camera get out of sync about which World is relevant to them.
This commit is contained in:
parent
805eec7643
commit
e3fc5fb1db
|
@ -99,9 +99,15 @@ void Camera::_notification(int p_what) {
|
|||
|
||||
case NOTIFICATION_ENTER_WORLD: {
|
||||
|
||||
bool first_camera = get_viewport()->_camera_add(this);
|
||||
if (!get_tree()->is_node_being_edited(this) && (current || first_camera))
|
||||
make_current();
|
||||
// Needs to track the Viewport because it's needed on NOTIFICATION_EXIT_WORLD
|
||||
// and Spatial will handle it first, including clearing its reference to the Viewport,
|
||||
// therefore making it impossible to subclasses to access it
|
||||
viewport = get_viewport();
|
||||
ERR_FAIL_COND(!viewport);
|
||||
|
||||
bool first_camera = viewport->_camera_add(this);
|
||||
if (current || first_camera)
|
||||
viewport->_camera_set(this);
|
||||
|
||||
} break;
|
||||
case NOTIFICATION_TRANSFORM_CHANGED: {
|
||||
|
@ -123,17 +129,20 @@ void Camera::_notification(int p_what) {
|
|||
}
|
||||
}
|
||||
|
||||
get_viewport()->_camera_remove(this);
|
||||
if (viewport) {
|
||||
viewport->_camera_remove(this);
|
||||
viewport = NULL;
|
||||
}
|
||||
|
||||
} break;
|
||||
case NOTIFICATION_BECAME_CURRENT: {
|
||||
if (get_world().is_valid()) {
|
||||
get_world()->_register_camera(this);
|
||||
if (viewport) {
|
||||
viewport->find_world()->_register_camera(this);
|
||||
}
|
||||
} break;
|
||||
case NOTIFICATION_LOST_CURRENT: {
|
||||
if (get_world().is_valid()) {
|
||||
get_world()->_remove_camera(this);
|
||||
if (viewport) {
|
||||
viewport->find_world()->_remove_camera(this);
|
||||
}
|
||||
} break;
|
||||
}
|
||||
|
@ -232,8 +241,6 @@ bool Camera::is_current() const {
|
|||
return get_viewport()->get_camera() == this;
|
||||
} else
|
||||
return current;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Camera::_can_gizmo_scale() const {
|
||||
|
@ -651,6 +658,7 @@ Camera::Camera() {
|
|||
near = 0;
|
||||
far = 0;
|
||||
current = false;
|
||||
viewport = NULL;
|
||||
force_change = false;
|
||||
mode = PROJECTION_PERSPECTIVE;
|
||||
set_perspective(70.0, 0.05, 100.0);
|
||||
|
|
|
@ -63,6 +63,7 @@ public:
|
|||
private:
|
||||
bool force_change;
|
||||
bool current;
|
||||
Viewport *viewport;
|
||||
|
||||
Projection mode;
|
||||
|
||||
|
|
|
@ -880,7 +880,7 @@ void Viewport::_camera_set(Camera *p_camera) {
|
|||
if (camera == p_camera)
|
||||
return;
|
||||
|
||||
if (camera && find_world().is_valid()) {
|
||||
if (camera) {
|
||||
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
|
||||
}
|
||||
camera = p_camera;
|
||||
|
@ -889,7 +889,7 @@ void Viewport::_camera_set(Camera *p_camera) {
|
|||
else
|
||||
VisualServer::get_singleton()->viewport_attach_camera(viewport, RID());
|
||||
|
||||
if (camera && find_world().is_valid()) {
|
||||
if (camera) {
|
||||
camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
|
||||
}
|
||||
|
||||
|
@ -908,9 +908,7 @@ void Viewport::_camera_remove(Camera *p_camera) {
|
|||
|
||||
cameras.erase(p_camera);
|
||||
if (camera == p_camera) {
|
||||
if (camera && find_world().is_valid()) {
|
||||
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
|
||||
}
|
||||
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
|
||||
camera = NULL;
|
||||
}
|
||||
}
|
||||
|
@ -1007,7 +1005,7 @@ void Viewport::_propagate_enter_world(Node *p_node) {
|
|||
Viewport *v = Object::cast_to<Viewport>(p_node);
|
||||
if (v) {
|
||||
|
||||
if (v->world.is_valid())
|
||||
if (v->world.is_valid() || v->own_world.is_valid())
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -1044,7 +1042,7 @@ void Viewport::_propagate_exit_world(Node *p_node) {
|
|||
Viewport *v = Object::cast_to<Viewport>(p_node);
|
||||
if (v) {
|
||||
|
||||
if (v->world.is_valid())
|
||||
if (v->world.is_valid() || v->own_world.is_valid())
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -1064,23 +1062,11 @@ void Viewport::set_world(const Ref<World> &p_world) {
|
|||
if (is_inside_tree())
|
||||
_propagate_exit_world(this);
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
if (find_world().is_valid() && camera)
|
||||
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
|
||||
#endif
|
||||
|
||||
world = p_world;
|
||||
|
||||
if (is_inside_tree())
|
||||
_propagate_enter_world(this);
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
if (find_world().is_valid() && camera)
|
||||
camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
|
||||
#endif
|
||||
|
||||
//propagate exit
|
||||
|
||||
if (is_inside_tree()) {
|
||||
VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
|
||||
}
|
||||
|
@ -2695,11 +2681,6 @@ void Viewport::set_use_own_world(bool p_world) {
|
|||
if (is_inside_tree())
|
||||
_propagate_exit_world(this);
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
if (find_world().is_valid() && camera)
|
||||
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
|
||||
#endif
|
||||
|
||||
if (!p_world)
|
||||
own_world = Ref<World>();
|
||||
else
|
||||
|
@ -2708,13 +2689,6 @@ void Viewport::set_use_own_world(bool p_world) {
|
|||
if (is_inside_tree())
|
||||
_propagate_enter_world(this);
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
if (find_world().is_valid() && camera)
|
||||
camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
|
||||
#endif
|
||||
|
||||
//propagate exit
|
||||
|
||||
if (is_inside_tree()) {
|
||||
VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue