Merge pull request #38137 from lawnjelly/kessel_z_lightfix
Fix batching z_indices with z ranged lights
This commit is contained in:
commit
e408c61497
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@ -63,6 +63,7 @@ RasterizerCanvasGLES2::BatchData::BatchData() {
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diagnose_frame = false;
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diagnose_frame = false;
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next_diagnose_tick = 10000;
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next_diagnose_tick = 10000;
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diagnose_frame_number = 9999999999; // some high number
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diagnose_frame_number = 9999999999; // some high number
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join_across_z_indices = true;
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settings_use_batching_original_choice = false;
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settings_use_batching_original_choice = false;
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settings_flash_batching = false;
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settings_flash_batching = false;
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@ -731,7 +732,7 @@ void RasterizerCanvasGLES2::diagnose_batches(Item::Command *const *p_commands) {
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for (int batch_num = 0; batch_num < num_batches; batch_num++) {
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for (int batch_num = 0; batch_num < num_batches; batch_num++) {
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const Batch &batch = bdata.batches[batch_num];
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const Batch &batch = bdata.batches[batch_num];
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bdata.frame_string += "\t\tbatch ";
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bdata.frame_string += "\t\t\tbatch ";
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switch (batch.type) {
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switch (batch.type) {
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case Batch::BT_RECT: {
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case Batch::BT_RECT: {
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@ -1726,6 +1727,12 @@ void RasterizerCanvasGLES2::join_items(Item *p_item_list, int p_z) {
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// batch_break must be preserved over z_indices,
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// batch_break must be preserved over z_indices,
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// so is stored in _render_item_state.join_batch_break
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// so is stored in _render_item_state.join_batch_break
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// if z ranged lights are present, sometimes we have to disable joining over z_indices.
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// we do this here
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if (!bdata.join_across_z_indices) {
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_render_item_state.join_batch_break = true;
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}
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while (p_item_list) {
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while (p_item_list) {
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Item *ci = p_item_list;
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Item *ci = p_item_list;
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@ -1752,6 +1759,7 @@ void RasterizerCanvasGLES2::join_items(Item *p_item_list, int p_z) {
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_render_item_state.joined_item->first_item_ref = bdata.item_refs.size();
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_render_item_state.joined_item->first_item_ref = bdata.item_refs.size();
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_render_item_state.joined_item->num_item_refs = 1;
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_render_item_state.joined_item->num_item_refs = 1;
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_render_item_state.joined_item->bounding_rect = ci->global_rect_cache;
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_render_item_state.joined_item->bounding_rect = ci->global_rect_cache;
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_render_item_state.joined_item->z_index = p_z;
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// add the reference
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// add the reference
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BItemRef *r = bdata.item_refs.request_with_grow();
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BItemRef *r = bdata.item_refs.request_with_grow();
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@ -1828,6 +1836,20 @@ void RasterizerCanvasGLES2::canvas_render_items_begin(const Color &p_modulate, L
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// batch break must be preserved over the different z indices,
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// batch break must be preserved over the different z indices,
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// to prevent joining to an item on a previous index if not allowed
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// to prevent joining to an item on a previous index if not allowed
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_render_item_state.join_batch_break = false;
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_render_item_state.join_batch_break = false;
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// whether to join across z indices depends on whether there are z ranged lights.
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// joined z_index items can be wrongly classified with z ranged lights.
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bdata.join_across_z_indices = true;
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while (p_light) {
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if ((p_light->z_min != VS::CANVAS_ITEM_Z_MIN) || (p_light->z_max != VS::CANVAS_ITEM_Z_MAX)) {
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// prevent joining across z indices. This would have caused visual regressions
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bdata.join_across_z_indices = false;
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break;
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}
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p_light = p_light->next_ptr;
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}
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}
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}
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void RasterizerCanvasGLES2::canvas_render_items_end() {
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void RasterizerCanvasGLES2::canvas_render_items_end() {
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@ -2461,9 +2483,14 @@ void RasterizerCanvasGLES2::render_joined_item(const BItemJoined &p_bij, RenderI
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storage->info.render._2d_item_count++;
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storage->info.render._2d_item_count++;
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#ifdef DEBUG_ENABLED
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if (bdata.diagnose_frame) {
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if (bdata.diagnose_frame) {
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bdata.frame_string += "\tjoined_item " + itos(p_bij.num_item_refs) + " refs\n";
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bdata.frame_string += "\tjoined_item " + itos(p_bij.num_item_refs) + " refs\n";
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if (p_bij.z_index != 0) {
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bdata.frame_string += "\t\t(z " + itos(p_bij.z_index) + ")\n";
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}
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}
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}
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#endif
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// all the joined items will share the same state with the first item
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// all the joined items will share the same state with the first item
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Item *ci = bdata.item_refs[p_bij.first_item_ref].item;
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Item *ci = bdata.item_refs[p_bij.first_item_ref].item;
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@ -2714,7 +2741,10 @@ void RasterizerCanvasGLES2::render_joined_item(const BItemJoined &p_bij, RenderI
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// use the bounding rect of the joined items, NOT only the bounding rect of the first item.
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// use the bounding rect of the joined items, NOT only the bounding rect of the first item.
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// note this is a cost of batching, the light culling will be less effective
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// note this is a cost of batching, the light culling will be less effective
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if (ci->light_mask & light->item_mask && r_ris.item_group_z >= light->z_min && r_ris.item_group_z <= light->z_max && p_bij.bounding_rect.intersects_transformed(light->xform_cache, light->rect_cache)) {
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// note that the r_ris.item_group_z will be out of date because we are using deferred rendering till canvas_render_items_end()
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// so we have to test z against the stored value in the joined item
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if (ci->light_mask & light->item_mask && p_bij.z_index >= light->z_min && p_bij.z_index <= light->z_max && p_bij.bounding_rect.intersects_transformed(light->xform_cache, light->rect_cache)) {
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//intersects this light
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//intersects this light
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@ -122,6 +122,10 @@ class RasterizerCanvasGLES2 : public RasterizerCanvasBaseGLES2 {
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Rect2 bounding_rect;
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Rect2 bounding_rect;
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// note the z_index may only be correct for the first of the joined item references
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// this has implications for light culling with z ranged lights.
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int z_index;
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// we are always splitting items with lots of commands,
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// we are always splitting items with lots of commands,
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// and items with unhandled primitives (default)
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// and items with unhandled primitives (default)
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bool use_hardware_transform() const { return num_item_refs == 1; }
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bool use_hardware_transform() const { return num_item_refs == 1; }
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@ -180,6 +184,10 @@ class RasterizerCanvasGLES2 : public RasterizerCanvasBaseGLES2 {
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uint32_t next_diagnose_tick;
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uint32_t next_diagnose_tick;
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uint64_t diagnose_frame_number;
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uint64_t diagnose_frame_number;
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// whether to join items across z_indices - this can interfere with z ranged lights,
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// so has to be disabled in some circumstances
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bool join_across_z_indices;
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// global settings
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// global settings
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bool settings_use_batching; // the current use_batching (affected by flash)
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bool settings_use_batching; // the current use_batching (affected by flash)
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bool settings_use_batching_original_choice; // the choice entered in project settings
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bool settings_use_batching_original_choice; // the choice entered in project settings
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