Merge pull request #34210 from madmiraal/fix-bullet-motion-test
Check that motion is not zero before doing a sweep test.
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@ -945,8 +945,8 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f
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btVector3 motion;
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G_TO_B(p_motion, motion);
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{ /// phase two - sweep test, from a secure position without margin
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if (!motion.fuzzyZero()) {
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// Phase two - sweep test, from a secure position without margin
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const int shape_count(p_body->get_shape_count());
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