Prevent multiple Controls moving inside container
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@ -2045,10 +2045,10 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
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if ((b->get_alt() && !b->get_control()) || tool == TOOL_MOVE) {
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if ((b->get_alt() && !b->get_control()) || tool == TOOL_MOVE) {
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List<CanvasItem *> selection = _get_edited_canvas_items();
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List<CanvasItem *> selection = _get_edited_canvas_items();
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// Remove not movable nodes
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drag_selection.clear();
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for (int i = 0; i < selection.size(); i++) {
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for (int i = 0; i < selection.size(); i++) {
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if (!_is_node_movable(selection[i], true)) {
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if (_is_node_movable(selection[i], true)) {
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selection.erase(selection[i]);
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drag_selection.push_back(selection[i]);
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}
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}
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}
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}
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@ -2073,7 +2073,6 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
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}
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}
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drag_from = transform.affine_inverse().xform(b->get_position());
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drag_from = transform.affine_inverse().xform(b->get_position());
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drag_selection = selection;
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_save_canvas_item_state(drag_selection);
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_save_canvas_item_state(drag_selection);
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}
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}
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return true;
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return true;
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@ -2395,16 +2394,15 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
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// Drag the node(s) if requested
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// Drag the node(s) if requested
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List<CanvasItem *> selection2 = _get_edited_canvas_items();
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List<CanvasItem *> selection2 = _get_edited_canvas_items();
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// Remove not movable nodes
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drag_selection.clear();
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for (int i = 0; i < selection2.size(); i++) {
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for (int i = 0; i < selection2.size(); i++) {
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if (!_is_node_movable(selection2[i], true)) {
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if (_is_node_movable(selection2[i], true)) {
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selection2.erase(selection2[i]);
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drag_selection.push_back(selection2[i]);
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}
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}
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}
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}
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if (selection2.size() > 0) {
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if (selection2.size() > 0) {
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drag_type = DRAG_MOVE;
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drag_type = DRAG_MOVE;
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drag_selection = selection2;
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drag_from = click;
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drag_from = click;
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_save_canvas_item_state(drag_selection);
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_save_canvas_item_state(drag_selection);
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}
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}
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