Fix bucket fill behaviour when selecting multiple tiles
This commit is contained in:
parent
6936cbc24e
commit
e46c2dbf74
|
@ -533,10 +533,9 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era
|
|||
return PoolVector<Vector2>();
|
||||
}
|
||||
|
||||
for (int i = ids.size() - 1; i >= 0; i--) {
|
||||
if (ids[i] == prev_id) {
|
||||
return PoolVector<Vector2>();
|
||||
}
|
||||
if (ids.size() == 1 && ids[0] == prev_id) {
|
||||
// Same ID, nothing to change
|
||||
return PoolVector<Vector2>();
|
||||
}
|
||||
|
||||
Rect2i r = node->get_used_rect();
|
||||
|
|
Loading…
Reference in New Issue