Fix bucket fill behaviour when selecting multiple tiles

This commit is contained in:
Markar 2018-08-07 12:28:58 +02:00 committed by Rémi Verschelde
parent 6936cbc24e
commit e46c2dbf74
1 changed files with 3 additions and 4 deletions

View File

@ -533,10 +533,9 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era
return PoolVector<Vector2>();
}
for (int i = ids.size() - 1; i >= 0; i--) {
if (ids[i] == prev_id) {
return PoolVector<Vector2>();
}
if (ids.size() == 1 && ids[0] == prev_id) {
// Same ID, nothing to change
return PoolVector<Vector2>();
}
Rect2i r = node->get_used_rect();