diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h index e6f732e4fe5..37d3a4fb444 100644 --- a/drivers/gles3/storage/texture_storage.h +++ b/drivers/gles3/storage/texture_storage.h @@ -252,10 +252,10 @@ struct Texture { } Config *config = Config::get_singleton(); state_filter = p_filter; - GLenum pmin = GL_NEAREST; // param min - GLenum pmag = GL_NEAREST; // param mag - GLint max_lod = 1000; - float anisotropy = 1.0f; + GLenum pmin = GL_NEAREST; + GLenum pmag = GL_NEAREST; + GLint max_lod = 0; + GLfloat anisotropy = 1.0f; switch (state_filter) { case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: { pmin = GL_NEAREST; @@ -278,8 +278,10 @@ struct Texture { max_lod = 0; } else if (config->use_nearest_mip_filter) { pmin = GL_NEAREST_MIPMAP_NEAREST; + max_lod = 1000; } else { pmin = GL_NEAREST_MIPMAP_LINEAR; + max_lod = 1000; } } break; case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: { @@ -293,11 +295,14 @@ struct Texture { max_lod = 0; } else if (config->use_nearest_mip_filter) { pmin = GL_LINEAR_MIPMAP_NEAREST; + max_lod = 1000; } else { pmin = GL_LINEAR_MIPMAP_LINEAR; + max_lod = 1000; } } break; default: { + return; } break; } glTexParameteri(target, GL_TEXTURE_MIN_FILTER, pmin); @@ -313,8 +318,11 @@ struct Texture { return; } state_repeat = p_repeat; - GLenum prep = GL_CLAMP_TO_EDGE; // parameter repeat + GLenum prep = GL_CLAMP_TO_EDGE; switch (state_repeat) { + case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: { + prep = GL_CLAMP_TO_EDGE; + } break; case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: { prep = GL_REPEAT; } break; @@ -322,6 +330,7 @@ struct Texture { prep = GL_MIRRORED_REPEAT; } break; default: { + return; } break; } glTexParameteri(target, GL_TEXTURE_WRAP_T, prep); @@ -330,8 +339,8 @@ struct Texture { } private: - RS::CanvasItemTextureFilter state_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR; - RS::CanvasItemTextureRepeat state_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED; + RS::CanvasItemTextureFilter state_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; + RS::CanvasItemTextureRepeat state_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; }; struct RenderTarget {