diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index e638e944020..fa359125b2e 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -1838,7 +1838,7 @@ FRAGMENT_SHADER_CODE #if !defined(LIGHT_USE_PSSM4) && !defined(LIGHT_USE_PSSM2) - light_att *= sample_shadow(light_directional_shadow, shadow_coord); + light_att *= mix(shadow_color.rgb, vec3(1.0), sample_shadow(light_directional_shadow, shadow_coord)); #endif //orthogonal #else //fragment version of pssm