3.x: Fix validation errors due to chunk padding and empty skins.
GLB chunk padding length calculation was backwards and missing for the BIN chunk. Fixed error caused by "skins":[] when no skins were present. Finally, encode animations before textures to avoid accessor misalignment due to texture byteLength.
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221beb8152
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@ -117,30 +117,30 @@ Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String &
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return Error::FAILED;
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}
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/* STEP 7 SERIALIZE IMAGES */
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err = _serialize_images(state, p_path);
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if (err != OK) {
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return Error::FAILED;
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}
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/* STEP 8 SERIALIZE TEXTURES */
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err = _serialize_textures(state);
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if (err != OK) {
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return Error::FAILED;
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}
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// /* STEP 9 SERIALIZE ANIMATIONS */
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/* STEP 7 SERIALIZE ANIMATIONS */
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err = _serialize_animations(state);
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if (err != OK) {
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return Error::FAILED;
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}
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/* STEP 10 SERIALIZE ACCESSORS */
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/* STEP 8 SERIALIZE ACCESSORS */
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err = _encode_accessors(state);
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if (err != OK) {
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return Error::FAILED;
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}
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/* STEP 9 SERIALIZE IMAGES */
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err = _serialize_images(state, p_path);
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if (err != OK) {
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return Error::FAILED;
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}
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/* STEP 10 SERIALIZE TEXTURES */
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err = _serialize_textures(state);
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if (err != OK) {
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return Error::FAILED;
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}
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for (GLTFBufferViewIndex i = 0; i < state->buffer_views.size(); i++) {
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state->buffer_views.write[i]->buffer = 0;
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}
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@ -4366,6 +4366,10 @@ Error GLTFDocument::_serialize_skins(Ref<GLTFState> state) {
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json_skin["name"] = gltf_skin->get_name();
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json_skins.push_back(json_skin);
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}
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if (!state->skins.size()) {
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return OK;
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}
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state->json["skins"] = json_skins;
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return OK;
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}
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@ -6717,33 +6721,36 @@ Error GLTFDocument::_serialize_file(Ref<GLTFState> state, const String p_path) {
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const uint32_t magic = 0x46546C67; // GLTF
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const int32_t header_size = 12;
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const int32_t chunk_header_size = 8;
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for (int32_t pad_i = 0; pad_i < (chunk_header_size + json.utf8().length()) % 4; pad_i++) {
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json += " ";
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}
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CharString cs = json.utf8();
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const uint32_t text_chunk_length = cs.length();
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const uint32_t text_data_length = cs.length();
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const uint32_t text_chunk_length = ((text_data_length + 3) & (~3));
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const uint32_t text_chunk_type = 0x4E4F534A; //JSON
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int32_t binary_data_length = 0;
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uint32_t binary_data_length = 0;
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if (state->buffers.size()) {
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binary_data_length = state->buffers[0].size();
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}
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const int32_t binary_chunk_length = binary_data_length;
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const int32_t binary_chunk_type = 0x004E4942; //BIN
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const uint32_t binary_chunk_length = ((binary_data_length + 3) & (~3));
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const uint32_t binary_chunk_type = 0x004E4942; //BIN
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f->create(FileAccess::ACCESS_RESOURCES);
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f->store_32(magic);
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f->store_32(state->major_version); // version
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f->store_32(header_size + chunk_header_size + text_chunk_length + chunk_header_size + binary_data_length); // length
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f->store_32(header_size + chunk_header_size + text_chunk_length + chunk_header_size + binary_chunk_length); // length
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f->store_32(text_chunk_length);
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f->store_32(text_chunk_type);
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f->store_buffer((uint8_t *)&cs[0], cs.length());
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for (uint32_t pad_i = text_data_length; pad_i < text_chunk_length; pad_i++) {
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f->store_8(' ');
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}
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if (binary_chunk_length) {
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f->store_32(binary_chunk_length);
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f->store_32(binary_chunk_type);
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f->store_buffer(state->buffers[0].ptr(), binary_data_length);
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}
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for (uint32_t pad_i = binary_data_length; pad_i < binary_chunk_length; pad_i++) {
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f->store_8(0);
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}
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f->close();
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} else {
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