Merge pull request #22323 from williamd1k0/ignore-main-scene
Editor: Skip loading main scene if restore_scenes_on_load is used
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commit
e4a2003b98
@ -3645,6 +3645,7 @@ void EditorNode::_load_docks() {
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_load_docks_from_config(config, "docks");
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_load_open_scenes_from_config(config, "EditorNode");
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editor_data.set_plugin_window_layout(config);
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}
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@ -3839,6 +3840,23 @@ void EditorNode::_load_open_scenes_from_config(Ref<ConfigFile> p_layout, const S
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restoring_scenes = false;
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}
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bool EditorNode::has_scenes_in_session() {
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if (!bool(EDITOR_GET("interface/scene_tabs/restore_scenes_on_load"))) {
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return false;
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}
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Ref<ConfigFile> config;
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config.instance();
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Error err = config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
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if (err != OK) {
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return false;
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}
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if (!config->has_section("EditorNode") || !config->has_section_key("EditorNode", "open_scenes")) {
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return false;
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}
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Array scenes = config->get_value("EditorNode", "open_scenes");
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return !scenes.empty();
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}
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void EditorNode::_update_layouts_menu() {
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editor_layouts->clear();
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@ -789,6 +789,7 @@ public:
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void edit_current() { _edit_current(); };
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void update_keying() const { inspector_dock->update_keying(); };
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bool has_scenes_in_session();
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EditorNode();
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~EditorNode();
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@ -1697,9 +1697,11 @@ bool Main::start() {
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#ifdef TOOLS_ENABLED
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if (editor) {
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Error serr = editor_node->load_scene(local_game_path);
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if (serr != OK)
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ERR_PRINT("Failed to load scene");
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if (game_path != GLOBAL_GET("application/run/main_scene") || !editor_node->has_scenes_in_session()) {
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Error serr = editor_node->load_scene(local_game_path);
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if (serr != OK)
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ERR_PRINT("Failed to load scene");
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}
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OS::get_singleton()->set_context(OS::CONTEXT_EDITOR);
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}
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#endif
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