Fix marshaling values of generic Godot Dictionary

This commit is contained in:
Raul Santos 2022-01-12 23:26:51 +01:00
parent eba047eff5
commit e4c40efeab
No known key found for this signature in database
GPG Key ID: B532473AE3A803E4
2 changed files with 11 additions and 1 deletions

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@ -319,6 +319,9 @@ namespace Godot.Collections
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void godot_icall_Dictionary_KeyValuePairAt(IntPtr ptr, int index, out object key, out object value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void godot_icall_Dictionary_KeyValuePairAt_Generic(IntPtr ptr, int index, out object key, out object value, int valueTypeEncoding, IntPtr valueTypeClass);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void godot_icall_Dictionary_Add(IntPtr ptr, object key, object value);
@ -485,7 +488,7 @@ namespace Godot.Collections
private KeyValuePair<TKey, TValue> GetKeyValuePair(int index)
{
Dictionary.godot_icall_Dictionary_KeyValuePairAt(GetPtr(), index, out object key, out object value);
Dictionary.godot_icall_Dictionary_KeyValuePairAt_Generic(GetPtr(), index, out object key, out object value, valTypeEncoding, valTypeClass);
return new KeyValuePair<TKey, TValue>((TKey)key, (TValue)value);
}

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@ -241,6 +241,12 @@ void godot_icall_Dictionary_KeyValuePairAt(Dictionary *ptr, int index, MonoObjec
*value = GDMonoMarshal::variant_to_mono_object(ptr->get_value_at_index(index));
}
void godot_icall_Dictionary_KeyValuePairAt_Generic(Dictionary *ptr, int index, MonoObject **key, MonoObject **value, uint32_t value_type_encoding, GDMonoClass *value_type_class) {
ManagedType type(value_type_encoding, value_type_class);
*key = GDMonoMarshal::variant_to_mono_object(ptr->get_key_at_index(index));
*value = GDMonoMarshal::variant_to_mono_object(ptr->get_value_at_index(index), type);
}
void godot_icall_Dictionary_Add(Dictionary *ptr, MonoObject *key, MonoObject *value) {
Variant varKey = GDMonoMarshal::mono_object_to_variant(key);
Variant *ret = ptr->getptr(varKey);
@ -351,6 +357,7 @@ void godot_register_collections_icalls() {
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Count", godot_icall_Dictionary_Count);
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_KeyValuePairs", godot_icall_Dictionary_KeyValuePairs);
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_KeyValuePairAt", godot_icall_Dictionary_KeyValuePairAt);
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_KeyValuePairAt_Generic", godot_icall_Dictionary_KeyValuePairAt_Generic);
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Add", godot_icall_Dictionary_Add);
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Clear", godot_icall_Dictionary_Clear);
GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Contains", godot_icall_Dictionary_Contains);