Fix code duplication in CSharpScript
Removes code duplication between `CSharpScript::reload()` and `CSharpScript::initialize_for_managed_type()`. Removes a redundant `CSharpScript::update_exports()` call in `CSharpLanguage::reload_assemblies()` as `CSharpScript::reload()` already calls it when appropriate. Fixes missing update of RPC information in `CSharpScript::initialize_for_managed_type()`.
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bf37ab52b3
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e4d20ae373
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@ -975,7 +975,6 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
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script->signals_invalidated = true;
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script->reload(p_soft_reload);
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script->update_exports();
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if (!script->valid) {
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script->pending_reload_instances.clear();
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@ -2955,13 +2954,24 @@ void CSharpScript::initialize_for_managed_type(Ref<CSharpScript> p_script, GDMon
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CRASH_COND(p_script->native == nullptr);
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p_script->valid = true;
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update_script_class_info(p_script);
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#ifdef TOOLS_ENABLED
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p_script->_update_member_info_no_exports();
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#endif
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}
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// Extract information about the script using the mono class.
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void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
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GDMonoClass *base = p_script->script_class->get_parent_class();
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// `base` should only be set if the script is a user defined type.
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if (base != p_script->native) {
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p_script->base = base;
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}
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p_script->valid = true;
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p_script->tool = p_script->script_class->has_attribute(CACHED_CLASS(ToolAttribute));
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if (!p_script->tool) {
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@ -2996,17 +3006,74 @@ void CSharpScript::initialize_for_managed_type(Ref<CSharpScript> p_script, GDMon
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p_script->script_class->fetch_methods_with_godot_api_checks(p_script->native);
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// Need to fetch method from base classes as well
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p_script->rpc_functions.clear();
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p_script->rpc_variables.clear();
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GDMonoClass *top = p_script->script_class;
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while (top && top != p_script->native) {
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// Fetch methods from base classes as well
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top->fetch_methods_with_godot_api_checks(p_script->native);
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// Update RPC info
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{
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Vector<GDMonoMethod *> methods = top->get_all_methods();
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for (int i = 0; i < methods.size(); i++) {
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if (!methods[i]->is_static()) {
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MultiplayerAPI::RPCMode mode = p_script->_member_get_rpc_mode(methods[i]);
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if (MultiplayerAPI::RPC_MODE_DISABLED != mode) {
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ScriptNetData nd;
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nd.name = methods[i]->get_name();
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nd.mode = mode;
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if (-1 == p_script->rpc_functions.find(nd)) {
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p_script->rpc_functions.push_back(nd);
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}
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}
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}
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}
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}
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{
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Vector<GDMonoField *> fields = top->get_all_fields();
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for (int i = 0; i < fields.size(); i++) {
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if (!fields[i]->is_static()) {
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MultiplayerAPI::RPCMode mode = p_script->_member_get_rpc_mode(fields[i]);
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if (MultiplayerAPI::RPC_MODE_DISABLED != mode) {
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ScriptNetData nd;
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nd.name = fields[i]->get_name();
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nd.mode = mode;
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if (-1 == p_script->rpc_variables.find(nd)) {
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p_script->rpc_variables.push_back(nd);
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}
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}
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}
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}
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}
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{
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Vector<GDMonoProperty *> properties = top->get_all_properties();
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for (int i = 0; i < properties.size(); i++) {
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if (!properties[i]->is_static()) {
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MultiplayerAPI::RPCMode mode = p_script->_member_get_rpc_mode(properties[i]);
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if (MultiplayerAPI::RPC_MODE_DISABLED != mode) {
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ScriptNetData nd;
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nd.name = properties[i]->get_name();
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nd.mode = mode;
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if (-1 == p_script->rpc_variables.find(nd)) {
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p_script->rpc_variables.push_back(nd);
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}
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}
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}
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}
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}
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top = top->get_parent_class();
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}
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// Sort so we are 100% that they are always the same.
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p_script->rpc_functions.sort_custom<SortNetData>();
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p_script->rpc_variables.sort_custom<SortNetData>();
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p_script->load_script_signals(p_script->script_class, p_script->native);
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#ifdef TOOLS_ENABLED
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p_script->_update_member_info_no_exports();
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#endif
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}
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bool CSharpScript::can_instance() const {
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@ -3305,124 +3372,15 @@ Error CSharpScript::reload(bool p_keep_state) {
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print_verbose("Found class " + script_class->get_full_name() + " for script " + get_path());
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#endif
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tool = script_class->has_attribute(CACHED_CLASS(ToolAttribute));
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if (!tool) {
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GDMonoClass *nesting_class = script_class->get_nesting_class();
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tool = nesting_class && nesting_class->has_attribute(CACHED_CLASS(ToolAttribute));
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}
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#if TOOLS_ENABLED
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if (!tool) {
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tool = script_class->get_assembly() == GDMono::get_singleton()->get_tools_assembly();
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}
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#endif
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native = GDMonoUtils::get_class_native_base(script_class);
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CRASH_COND(native == nullptr);
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GDMonoClass *base_class = script_class->get_parent_class();
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update_script_class_info(this);
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if (base_class != native) {
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base = base_class;
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}
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#ifdef DEBUG_ENABLED
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// For debug builds, we must fetch from all native base methods as well.
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// Native base methods must be fetched before the current class.
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// Not needed if the script class itself is a native class.
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if (script_class != native) {
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GDMonoClass *native_top = native;
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while (native_top) {
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native_top->fetch_methods_with_godot_api_checks(native);
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if (native_top == CACHED_CLASS(GodotObject)) {
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break;
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}
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native_top = native_top->get_parent_class();
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}
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}
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#endif
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script_class->fetch_methods_with_godot_api_checks(native);
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// Need to fetch method from base classes as well
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GDMonoClass *top = script_class;
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while (top && top != native) {
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top->fetch_methods_with_godot_api_checks(native);
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top = top->get_parent_class();
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}
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load_script_signals(script_class, native);
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_update_exports();
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}
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rpc_functions.clear();
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rpc_variables.clear();
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GDMonoClass *top = script_class;
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while (top && top != native) {
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{
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Vector<GDMonoMethod *> methods = top->get_all_methods();
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for (int i = 0; i < methods.size(); i++) {
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if (!methods[i]->is_static()) {
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MultiplayerAPI::RPCMode mode = _member_get_rpc_mode(methods[i]);
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if (MultiplayerAPI::RPC_MODE_DISABLED != mode) {
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ScriptNetData nd;
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nd.name = methods[i]->get_name();
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nd.mode = mode;
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if (-1 == rpc_functions.find(nd)) {
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rpc_functions.push_back(nd);
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}
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}
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}
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}
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}
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{
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Vector<GDMonoField *> fields = top->get_all_fields();
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for (int i = 0; i < fields.size(); i++) {
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if (!fields[i]->is_static()) {
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MultiplayerAPI::RPCMode mode = _member_get_rpc_mode(fields[i]);
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if (MultiplayerAPI::RPC_MODE_DISABLED != mode) {
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ScriptNetData nd;
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nd.name = fields[i]->get_name();
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nd.mode = mode;
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if (-1 == rpc_variables.find(nd)) {
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rpc_variables.push_back(nd);
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}
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}
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}
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}
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}
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{
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Vector<GDMonoProperty *> properties = top->get_all_properties();
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for (int i = 0; i < properties.size(); i++) {
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if (!properties[i]->is_static()) {
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MultiplayerAPI::RPCMode mode = _member_get_rpc_mode(properties[i]);
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if (MultiplayerAPI::RPC_MODE_DISABLED != mode) {
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ScriptNetData nd;
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nd.name = properties[i]->get_name();
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nd.mode = mode;
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if (-1 == rpc_variables.find(nd)) {
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rpc_variables.push_back(nd);
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}
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}
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}
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}
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}
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top = top->get_parent_class();
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}
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// Sort so we are 100% that they are always the same.
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rpc_functions.sort_custom<SortNetData>();
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rpc_variables.sort_custom<SortNetData>();
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return OK;
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}
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@ -164,6 +164,7 @@ private:
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// Do not use unless you know what you are doing
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friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);
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static Ref<CSharpScript> create_for_managed_type(GDMonoClass *p_class, GDMonoClass *p_native);
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static void update_script_class_info(Ref<CSharpScript> p_script);
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static void initialize_for_managed_type(Ref<CSharpScript> p_script, GDMonoClass *p_class, GDMonoClass *p_native);
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MultiplayerAPI::RPCMode _member_get_rpc_mode(IMonoClassMember *p_member) const;
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