From e4d5cecd4c5e571b6f46b2a7d3e693d09277eb37 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Tue, 4 Apr 2023 02:30:05 +0200 Subject: [PATCH] Fix `get_test_texture()` returning an almost fully white texture The texture's appearance is now similar to the texture that was displayed on the TestCube node in Godot 2.x. --- servers/rendering_server.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index d88cbec13b5..36bc36e0117 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -140,9 +140,9 @@ RID RenderingServer::get_test_texture() { c.b = y; } - w[(y * TEST_TEXTURE_SIZE + x) * 3 + 0] = uint8_t(CLAMP(c.r * 255, 0, 255)); - w[(y * TEST_TEXTURE_SIZE + x) * 3 + 1] = uint8_t(CLAMP(c.g * 255, 0, 255)); - w[(y * TEST_TEXTURE_SIZE + x) * 3 + 2] = uint8_t(CLAMP(c.b * 255, 0, 255)); + w[(y * TEST_TEXTURE_SIZE + x) * 3 + 0] = uint8_t(CLAMP(c.r, 0, 255)); + w[(y * TEST_TEXTURE_SIZE + x) * 3 + 1] = uint8_t(CLAMP(c.g, 0, 255)); + w[(y * TEST_TEXTURE_SIZE + x) * 3 + 2] = uint8_t(CLAMP(c.b, 0, 255)); } } }