Merge pull request #11943 from Nallebeorn/documentation_2
[DOCS] Add documentation for Performance
This commit is contained in:
commit
e4dc1f93d2
|
@ -1,8 +1,11 @@
|
||||||
<?xml version="1.0" encoding="UTF-8" ?>
|
<?xml version="1.0" encoding="UTF-8" ?>
|
||||||
<class name="Performance" inherits="Object" category="Core" version="3.0.alpha.custom_build">
|
<class name="Performance" inherits="Object" category="Core" version="3.0.alpha.custom_build">
|
||||||
<brief_description>
|
<brief_description>
|
||||||
|
Exposes performance related data.
|
||||||
</brief_description>
|
</brief_description>
|
||||||
<description>
|
<description>
|
||||||
|
This class provides access to a number of different monitors related to performance, such as memory usage, draw calls, and FPS. These are the same as the values displayed in the [i]Monitor[/i] tab in the editor's [i]Debugger[/i] panel. By using the [method get_monitor] method of this class, you can access this data from your code. Note that a few of these monitors are only available in debug mode and will always return 0 when used in a release build.
|
||||||
|
Many of these monitors are not updated in real-time, so there may be a short delay between changes.
|
||||||
</description>
|
</description>
|
||||||
<tutorials>
|
<tutorials>
|
||||||
</tutorials>
|
</tutorials>
|
||||||
|
@ -15,63 +18,93 @@
|
||||||
<argument index="0" name="monitor" type="int" enum="Performance.Monitor">
|
<argument index="0" name="monitor" type="int" enum="Performance.Monitor">
|
||||||
</argument>
|
</argument>
|
||||||
<description>
|
<description>
|
||||||
|
Returns the value of one of the available monitors. You should provide one of this class's constants as the argument, like this:
|
||||||
|
[codeblock]
|
||||||
|
print(Performance.get_monitor(Performance.TIME_FPS)) # Prints the FPS to the console
|
||||||
|
[/codeblock]
|
||||||
</description>
|
</description>
|
||||||
</method>
|
</method>
|
||||||
</methods>
|
</methods>
|
||||||
<constants>
|
<constants>
|
||||||
<constant name="TIME_FPS" value="0">
|
<constant name="TIME_FPS" value="0">
|
||||||
|
Frames per second.
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="TIME_PROCESS" value="1">
|
<constant name="TIME_PROCESS" value="1">
|
||||||
|
Time it took to complete one frame.
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="TIME_FIXED_PROCESS" value="2">
|
<constant name="TIME_PHYSICS_PROCESS" value="2">
|
||||||
|
Time it took to complete one physics frame.
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="MEMORY_STATIC" value="3">
|
<constant name="MEMORY_STATIC" value="3">
|
||||||
|
Static memory currently used, in bytes. Not available in release builds.
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="MEMORY_DYNAMIC" value="4">
|
<constant name="MEMORY_DYNAMIC" value="4">
|
||||||
|
Dynamic memory currently used, in bytes. Not available in release builds.
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="MEMORY_STATIC_MAX" value="5">
|
<constant name="MEMORY_STATIC_MAX" value="5">
|
||||||
|
Available static memory. Not available in release builds.
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="MEMORY_DYNAMIC_MAX" value="6">
|
<constant name="MEMORY_DYNAMIC_MAX" value="6">
|
||||||
|
Available dynamic memory. Not available in release builds.
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="MEMORY_MESSAGE_BUFFER_MAX" value="7">
|
<constant name="MEMORY_MESSAGE_BUFFER_MAX" value="7">
|
||||||
|
Largest amount of memory the message queue buffer has used, in bytes. The message queue is used for deferred functions calls and notifications.
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="OBJECT_COUNT" value="8">
|
<constant name="OBJECT_COUNT" value="8">
|
||||||
|
Number of objects currently instanced (including nodes).
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="OBJECT_RESOURCE_COUNT" value="9">
|
<constant name="OBJECT_RESOURCE_COUNT" value="9">
|
||||||
|
Number of resources currently used.
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="OBJECT_NODE_COUNT" value="10">
|
<constant name="OBJECT_NODE_COUNT" value="10">
|
||||||
|
Number of nodes currently instanced. This also includes the root node, as well as any nodes not in the scene tree.
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="RENDER_OBJECTS_IN_FRAME" value="11">
|
<constant name="RENDER_OBJECTS_IN_FRAME" value="11">
|
||||||
|
3D objects drawn per frame.
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="RENDER_VERTICES_IN_FRAME" value="12">
|
<constant name="RENDER_VERTICES_IN_FRAME" value="12">
|
||||||
|
Vertices drawn per frame. 3D only.
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="RENDER_MATERIAL_CHANGES_IN_FRAME" value="13">
|
<constant name="RENDER_MATERIAL_CHANGES_IN_FRAME" value="13">
|
||||||
|
Material changes per frame. 3D only
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="RENDER_SHADER_CHANGES_IN_FRAME" value="14">
|
<constant name="RENDER_SHADER_CHANGES_IN_FRAME" value="14">
|
||||||
|
Shader changes per frame. 3D only.
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="RENDER_SURFACE_CHANGES_IN_FRAME" value="15">
|
<constant name="RENDER_SURFACE_CHANGES_IN_FRAME" value="15">
|
||||||
|
Render surface changes per frame. 3D only.
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="RENDER_DRAW_CALLS_IN_FRAME" value="16">
|
<constant name="RENDER_DRAW_CALLS_IN_FRAME" value="16">
|
||||||
|
Draw calls per frame. 3D only.
|
||||||
|
</constant>
|
||||||
|
<constant name="RENDER_VIDEO_MEM_USED" value="17">
|
||||||
|
Video memory used. Includes both texture and vertex memory.
|
||||||
|
</constant>
|
||||||
|
<constant name="RENDER_TEXTURE_MEM_USED" value="18">
|
||||||
|
Texture memory used.
|
||||||
|
</constant>
|
||||||
|
<constant name="RENDER_VERTEX_MEM_USED" value="19">
|
||||||
|
Vertex memory used.
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="RENDER_USAGE_VIDEO_MEM_TOTAL" value="20">
|
<constant name="RENDER_USAGE_VIDEO_MEM_TOTAL" value="20">
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="RENDER_VIDEO_MEM_USED" value="17">
|
|
||||||
</constant>
|
|
||||||
<constant name="RENDER_TEXTURE_MEM_USED" value="18">
|
|
||||||
</constant>
|
|
||||||
<constant name="RENDER_VERTEX_MEM_USED" value="19">
|
|
||||||
</constant>
|
|
||||||
<constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="21">
|
<constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="21">
|
||||||
|
Number of active [RigidBody2D] nodes in the game.
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="PHYSICS_2D_COLLISION_PAIRS" value="22">
|
<constant name="PHYSICS_2D_COLLISION_PAIRS" value="22">
|
||||||
|
Number of collision pairs in the 2D physics engine.
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="PHYSICS_2D_ISLAND_COUNT" value="23">
|
<constant name="PHYSICS_2D_ISLAND_COUNT" value="23">
|
||||||
|
Number of islands in the 2D physics engine.
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="24">
|
<constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="24">
|
||||||
|
Number of active [RigidBody] and [VehicleBody] nodes in the game.
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="PHYSICS_3D_COLLISION_PAIRS" value="25">
|
<constant name="PHYSICS_3D_COLLISION_PAIRS" value="25">
|
||||||
|
Number of collision pairs in the 3D physics engine.
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="PHYSICS_3D_ISLAND_COUNT" value="26">
|
<constant name="PHYSICS_3D_ISLAND_COUNT" value="26">
|
||||||
|
Number of islands in the 3D physics engine.
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="MONITOR_MAX" value="27">
|
<constant name="MONITOR_MAX" value="27">
|
||||||
</constant>
|
</constant>
|
||||||
|
|
Loading…
Reference in New Issue