Fix non-const iterators in const methods
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3e1b630461
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@ -702,8 +702,7 @@ public:
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for (Map<int, List<float>>::Element *E = key_ofs_map.front(); E; E = E->next()) {
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for (Map<int, List<float>>::Element *E = key_ofs_map.front(); E; E = E->next()) {
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int key = 0;
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int key = 0;
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for (float &F : E->value()) {
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for (const float &key_ofs : E->value()) {
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float key_ofs = F;
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if (from != key_ofs) {
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if (from != key_ofs) {
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key++;
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key++;
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continue;
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continue;
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@ -728,8 +727,7 @@ public:
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bool change_notify_deserved = false;
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bool change_notify_deserved = false;
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for (Map<int, List<float>>::Element *E = key_ofs_map.front(); E; E = E->next()) {
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for (Map<int, List<float>>::Element *E = key_ofs_map.front(); E; E = E->next()) {
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int track = E->key();
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int track = E->key();
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for (float &F : E->value()) {
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for (const float &key_ofs : E->value()) {
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float key_ofs = F;
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int key = animation->track_find_key(track, key_ofs, true);
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int key = animation->track_find_key(track, key_ofs, true);
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ERR_FAIL_COND_V(key == -1, false);
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ERR_FAIL_COND_V(key == -1, false);
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@ -986,8 +984,7 @@ public:
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bool _get(const StringName &p_name, Variant &r_ret) const {
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bool _get(const StringName &p_name, Variant &r_ret) const {
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for (Map<int, List<float>>::Element *E = key_ofs_map.front(); E; E = E->next()) {
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for (Map<int, List<float>>::Element *E = key_ofs_map.front(); E; E = E->next()) {
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int track = E->key();
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int track = E->key();
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for (float &F : E->value()) {
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for (const float &key_ofs : E->value()) {
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float key_ofs = F;
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int key = animation->track_find_key(track, key_ofs, true);
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int key = animation->track_find_key(track, key_ofs, true);
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ERR_CONTINUE(key == -1);
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ERR_CONTINUE(key == -1);
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@ -1137,7 +1134,7 @@ public:
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same_key_type = false;
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same_key_type = false;
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}
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}
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for (float &F : E->value()) {
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for (const float &F : E->value()) {
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int key = animation->track_find_key(track, F, true);
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int key = animation->track_find_key(track, F, true);
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ERR_FAIL_COND(key == -1);
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ERR_FAIL_COND(key == -1);
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if (first_key < 0) {
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if (first_key < 0) {
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@ -978,7 +978,7 @@ AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node
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for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
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for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
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for (int i = 0; i < E->get().connections.size(); i++) {
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for (int i = 0; i < E->get().connections.size(); i++) {
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StringName output = E->get().connections[i];
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const StringName output = E->get().connections[i];
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if (output == p_output_node) {
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if (output == p_output_node) {
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return CONNECTION_ERROR_CONNECTION_EXISTS;
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return CONNECTION_ERROR_CONNECTION_EXISTS;
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}
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}
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@ -990,7 +990,7 @@ AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node
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void AnimationNodeBlendTree::get_node_connections(List<NodeConnection> *r_connections) const {
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void AnimationNodeBlendTree::get_node_connections(List<NodeConnection> *r_connections) const {
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for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
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for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
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for (int i = 0; i < E->get().connections.size(); i++) {
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for (int i = 0; i < E->get().connections.size(); i++) {
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StringName output = E->get().connections[i];
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const StringName output = E->get().connections[i];
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if (output != StringName()) {
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if (output != StringName()) {
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NodeConnection nc;
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NodeConnection nc;
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nc.input_node = E->key();
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nc.input_node = E->key();
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