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@ -336,7 +336,7 @@ File extracted from upstream release tarball:
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## meshoptimizer
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- Upstream: https://github.com/zeux/meshoptimizer
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- Version: git (f4c356d79fadb99cbf432f7e199d823581b0e19e, 2021)
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- Version: git (8a7d69caa68f778cb559f1879b6beb7987c8c6b7, 2022)
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- License: MIT
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Files extracted from upstream repository:
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@ -1,7 +1,7 @@
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// This file is part of meshoptimizer library; see meshoptimizer.h for version/license details
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#include "meshoptimizer.h"
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void meshopt_setAllocator(void* (*allocate)(size_t), void (*deallocate)(void*))
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void meshopt_setAllocator(void* (MESHOPTIMIZER_ALLOC_CALLCONV *allocate)(size_t), void (MESHOPTIMIZER_ALLOC_CALLCONV *deallocate)(void*))
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{
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meshopt_Allocator::Storage::allocate = allocate;
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meshopt_Allocator::Storage::deallocate = deallocate;
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@ -1,5 +1,5 @@
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/**
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* meshoptimizer - version 0.16
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* meshoptimizer - version 0.17
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*
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* Copyright (C) 2016-2021, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
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* Report bugs and download new versions at https://github.com/zeux/meshoptimizer
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@ -12,13 +12,22 @@
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#include <stddef.h>
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/* Version macro; major * 1000 + minor * 10 + patch */
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#define MESHOPTIMIZER_VERSION 160 /* 0.16 */
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#define MESHOPTIMIZER_VERSION 170 /* 0.17 */
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/* If no API is defined, assume default */
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#ifndef MESHOPTIMIZER_API
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#define MESHOPTIMIZER_API
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#endif
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/* Set the calling-convention for alloc/dealloc function pointers */
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#ifndef MESHOPTIMIZER_ALLOC_CALLCONV
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#ifdef _MSC_VER
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#define MESHOPTIMIZER_ALLOC_CALLCONV __cdecl
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#else
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#define MESHOPTIMIZER_ALLOC_CALLCONV
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#endif
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#endif
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/* Experimental APIs have unstable interface and might have implementation that's not fully tested or optimized */
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#define MESHOPTIMIZER_EXPERIMENTAL MESHOPTIMIZER_API
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@ -108,7 +117,7 @@ MESHOPTIMIZER_API void meshopt_generateShadowIndexBufferMulti(unsigned int* dest
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* destination must contain enough space for the resulting index buffer (index_count*2 elements)
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* vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer
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*/
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MESHOPTIMIZER_EXPERIMENTAL void meshopt_generateAdjacencyIndexBuffer(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
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MESHOPTIMIZER_API void meshopt_generateAdjacencyIndexBuffer(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
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/**
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* Generate index buffer that can be used for PN-AEN tessellation with crack-free displacement
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@ -124,7 +133,7 @@ MESHOPTIMIZER_EXPERIMENTAL void meshopt_generateAdjacencyIndexBuffer(unsigned in
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* destination must contain enough space for the resulting index buffer (index_count*4 elements)
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* vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer
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*/
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MESHOPTIMIZER_EXPERIMENTAL void meshopt_generateTessellationIndexBuffer(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
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MESHOPTIMIZER_API void meshopt_generateTessellationIndexBuffer(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
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/**
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* Vertex transform cache optimizer
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@ -201,10 +210,10 @@ MESHOPTIMIZER_API size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t
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MESHOPTIMIZER_API size_t meshopt_encodeIndexBufferBound(size_t index_count, size_t vertex_count);
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/**
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* Experimental: Set index encoder format version
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* Set index encoder format version
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* version must specify the data format version to encode; valid values are 0 (decodable by all library versions) and 1 (decodable by 0.14+)
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*/
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MESHOPTIMIZER_EXPERIMENTAL void meshopt_encodeIndexVersion(int version);
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MESHOPTIMIZER_API void meshopt_encodeIndexVersion(int version);
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/**
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* Index buffer decoder
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@ -217,15 +226,15 @@ MESHOPTIMIZER_EXPERIMENTAL void meshopt_encodeIndexVersion(int version);
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MESHOPTIMIZER_API int meshopt_decodeIndexBuffer(void* destination, size_t index_count, size_t index_size, const unsigned char* buffer, size_t buffer_size);
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/**
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* Experimental: Index sequence encoder
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* Index sequence encoder
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* Encodes index sequence into an array of bytes that is generally smaller and compresses better compared to original.
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* Input index sequence can represent arbitrary topology; for triangle lists meshopt_encodeIndexBuffer is likely to be better.
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* Returns encoded data size on success, 0 on error; the only error condition is if buffer doesn't have enough space
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*
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* buffer must contain enough space for the encoded index sequence (use meshopt_encodeIndexSequenceBound to compute worst case size)
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*/
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MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_encodeIndexSequence(unsigned char* buffer, size_t buffer_size, const unsigned int* indices, size_t index_count);
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MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_encodeIndexSequenceBound(size_t index_count, size_t vertex_count);
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MESHOPTIMIZER_API size_t meshopt_encodeIndexSequence(unsigned char* buffer, size_t buffer_size, const unsigned int* indices, size_t index_count);
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MESHOPTIMIZER_API size_t meshopt_encodeIndexSequenceBound(size_t index_count, size_t vertex_count);
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/**
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* Index sequence decoder
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@ -235,7 +244,7 @@ MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_encodeIndexSequenceBound(size_t index_
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*
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* destination must contain enough space for the resulting index sequence (index_count elements)
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*/
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MESHOPTIMIZER_EXPERIMENTAL int meshopt_decodeIndexSequence(void* destination, size_t index_count, size_t index_size, const unsigned char* buffer, size_t buffer_size);
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MESHOPTIMIZER_API int meshopt_decodeIndexSequence(void* destination, size_t index_count, size_t index_size, const unsigned char* buffer, size_t buffer_size);
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/**
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* Vertex buffer encoder
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@ -250,10 +259,10 @@ MESHOPTIMIZER_API size_t meshopt_encodeVertexBuffer(unsigned char* buffer, size_
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MESHOPTIMIZER_API size_t meshopt_encodeVertexBufferBound(size_t vertex_count, size_t vertex_size);
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/**
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* Experimental: Set vertex encoder format version
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* Set vertex encoder format version
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* version must specify the data format version to encode; valid values are 0 (decodable by all library versions)
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*/
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MESHOPTIMIZER_EXPERIMENTAL void meshopt_encodeVertexVersion(int version);
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MESHOPTIMIZER_API void meshopt_encodeVertexVersion(int version);
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/**
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* Vertex buffer decoder
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@ -438,7 +447,7 @@ struct meshopt_Meshlet
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};
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/**
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* Experimental: Meshlet builder
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* Meshlet builder
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* Splits the mesh into a set of meshlets where each meshlet has a micro index buffer indexing into meshlet vertices that refer to the original vertex buffer
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* The resulting data can be used to render meshes using NVidia programmable mesh shading pipeline, or in other cluster-based renderers.
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* When using buildMeshlets, vertex positions need to be provided to minimize the size of the resulting clusters.
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@ -451,9 +460,9 @@ struct meshopt_Meshlet
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* max_vertices and max_triangles must not exceed implementation limits (max_vertices <= 255 - not 256!, max_triangles <= 512)
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* cone_weight should be set to 0 when cone culling is not used, and a value between 0 and 1 otherwise to balance between cluster size and cone culling efficiency
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*/
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MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_buildMeshlets(struct meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t max_vertices, size_t max_triangles, float cone_weight);
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MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_buildMeshletsScan(struct meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const unsigned int* indices, size_t index_count, size_t vertex_count, size_t max_vertices, size_t max_triangles);
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MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_buildMeshletsBound(size_t index_count, size_t max_vertices, size_t max_triangles);
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MESHOPTIMIZER_API size_t meshopt_buildMeshlets(struct meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t max_vertices, size_t max_triangles, float cone_weight);
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MESHOPTIMIZER_API size_t meshopt_buildMeshletsScan(struct meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const unsigned int* indices, size_t index_count, size_t vertex_count, size_t max_vertices, size_t max_triangles);
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MESHOPTIMIZER_API size_t meshopt_buildMeshletsBound(size_t index_count, size_t max_vertices, size_t max_triangles);
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struct meshopt_Bounds
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{
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};
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/**
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* Experimental: Cluster bounds generator
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* Cluster bounds generator
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* Creates bounding volumes that can be used for frustum, backface and occlusion culling.
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*
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* For backface culling with orthographic projection, use the following formula to reject backfacing clusters:
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* vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer
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* index_count/3 should be less than or equal to 512 (the function assumes clusters of limited size)
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*/
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MESHOPTIMIZER_EXPERIMENTAL struct meshopt_Bounds meshopt_computeClusterBounds(const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
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MESHOPTIMIZER_EXPERIMENTAL struct meshopt_Bounds meshopt_computeMeshletBounds(const unsigned int* meshlet_vertices, const unsigned char* meshlet_triangles, size_t triangle_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
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MESHOPTIMIZER_API struct meshopt_Bounds meshopt_computeClusterBounds(const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
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MESHOPTIMIZER_API struct meshopt_Bounds meshopt_computeMeshletBounds(const unsigned int* meshlet_vertices, const unsigned char* meshlet_triangles, size_t triangle_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
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/**
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* Experimental: Spatial sorter
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* Note that all algorithms only allocate memory for temporary use.
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* allocate/deallocate are always called in a stack-like order - last pointer to be allocated is deallocated first.
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*/
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MESHOPTIMIZER_API void meshopt_setAllocator(void* (*allocate)(size_t), void (*deallocate)(void*));
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MESHOPTIMIZER_API void meshopt_setAllocator(void* (MESHOPTIMIZER_ALLOC_CALLCONV *allocate)(size_t), void (MESHOPTIMIZER_ALLOC_CALLCONV *deallocate)(void*));
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#ifdef __cplusplus
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} /* extern "C" */
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template <typename T>
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struct StorageT
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{
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static void* (*allocate)(size_t);
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static void (*deallocate)(void*);
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static void* (MESHOPTIMIZER_ALLOC_CALLCONV *allocate)(size_t);
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static void (MESHOPTIMIZER_ALLOC_CALLCONV *deallocate)(void*);
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};
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typedef StorageT<void> Storage;
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};
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// This makes sure that allocate/deallocate are lazily generated in translation units that need them and are deduplicated by the linker
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template <typename T> void* (*meshopt_Allocator::StorageT<T>::allocate)(size_t) = operator new;
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template <typename T> void (*meshopt_Allocator::StorageT<T>::deallocate)(void*) = operator delete;
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template <typename T> void* (MESHOPTIMIZER_ALLOC_CALLCONV *meshopt_Allocator::StorageT<T>::allocate)(size_t) = operator new;
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template <typename T> void (MESHOPTIMIZER_ALLOC_CALLCONV *meshopt_Allocator::StorageT<T>::deallocate)(void*) = operator delete;
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#endif
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/* Inline implementation for C++ templated wrappers */
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diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp
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index 0f10ebef4b..cf5db4e119 100644
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index e384046ffe..ccc99edb1a 100644
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--- a/thirdparty/meshoptimizer/simplifier.cpp
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+++ b/thirdparty/meshoptimizer/simplifier.cpp
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@@ -20,7 +20,7 @@
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@ -1,8 +1,8 @@
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diff --git a/thirdparty/meshoptimizer/meshoptimizer.h b/thirdparty/meshoptimizer/meshoptimizer.h
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index fe8d349731..e44b99ce52 100644
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index be4b765d97..463fad29da 100644
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--- a/thirdparty/meshoptimizer/meshoptimizer.h
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+++ b/thirdparty/meshoptimizer/meshoptimizer.h
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@@ -298,6 +298,11 @@ MESHOPTIMIZER_EXPERIMENTAL void meshopt_decodeFilterExp(void* buffer, size_t ver
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@@ -328,6 +328,11 @@ MESHOPTIMIZER_EXPERIMENTAL void meshopt_encodeFilterExp(void* destination, size_
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*/
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MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* result_error);
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+
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/**
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* Experimental: Mesh simplifier (sloppy)
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* Reduces the number of triangles in the mesh, sacrificing mesh apperance for simplification performance
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* Reduces the number of triangles in the mesh, sacrificing mesh appearance for simplification performance
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diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp
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index b2cb589462..059cabb055 100644
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index bf1431269d..e384046ffe 100644
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--- a/thirdparty/meshoptimizer/simplifier.cpp
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+++ b/thirdparty/meshoptimizer/simplifier.cpp
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@@ -20,6 +20,8 @@
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// This work is based on:
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// Michael Garland and Paul S. Heckbert. Surface simplification using quadric error metrics. 1997
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// Michael Garland. Quadric-based polygonal surface simplification. 1999
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@@ -358,6 +360,10 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned
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@@ -363,6 +365,10 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned
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struct Vector3
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{
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float x, y, z;
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};
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static float rescalePositions(Vector3* result, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride)
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@@ -414,6 +420,13 @@ struct Quadric
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@@ -419,6 +425,13 @@ struct Quadric
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float a10, a20, a21;
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float b0, b1, b2, c;
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float w;
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};
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struct Collapse
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@@ -456,6 +469,16 @@ static void quadricAdd(Quadric& Q, const Quadric& R)
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@@ -461,6 +474,16 @@ static void quadricAdd(Quadric& Q, const Quadric& R)
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Q.b2 += R.b2;
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Q.c += R.c;
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Q.w += R.w;
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}
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static float quadricError(const Quadric& Q, const Vector3& v)
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@@ -481,6 +504,17 @@ static float quadricError(const Quadric& Q, const Vector3& v)
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@@ -486,6 +509,17 @@ static float quadricError(const Quadric& Q, const Vector3& v)
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r += ry * v.y;
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r += rz * v.z;
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float s = Q.w == 0.f ? 0.f : 1.f / Q.w;
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return fabsf(r) * s;
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@@ -504,6 +538,13 @@ static void quadricFromPlane(Quadric& Q, float a, float b, float c, float d, flo
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@@ -509,6 +543,13 @@ static void quadricFromPlane(Quadric& Q, float a, float b, float c, float d, flo
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Q.b2 = c * dw;
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Q.c = d * dw;
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Q.w = w;
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}
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static void quadricFromPoint(Quadric& Q, float x, float y, float z, float w)
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@@ -556,6 +597,84 @@ static void quadricFromTriangleEdge(Quadric& Q, const Vector3& p0, const Vector3
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@@ -561,6 +602,84 @@ static void quadricFromTriangleEdge(Quadric& Q, const Vector3& p0, const Vector3
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quadricFromPlane(Q, normal.x, normal.y, normal.z, -distance, length * weight);
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}
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static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indices, size_t index_count, const Vector3* vertex_positions, const unsigned int* remap)
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{
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for (size_t i = 0; i < index_count; i += 3)
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@@ -567,6 +686,9 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic
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@@ -572,6 +691,9 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic
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Quadric Q;
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quadricFromTriangle(Q, vertex_positions[i0], vertex_positions[i1], vertex_positions[i2], 1.f);
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quadricAdd(vertex_quadrics[remap[i0]], Q);
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quadricAdd(vertex_quadrics[remap[i1]], Q);
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quadricAdd(vertex_quadrics[remap[i2]], Q);
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@@ -1259,13 +1381,19 @@ unsigned int* meshopt_simplifyDebugLoopBack = 0;
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@@ -1265,13 +1387,19 @@ MESHOPTIMIZER_API unsigned int* meshopt_simplifyDebugLoopBack = 0;
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#endif
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size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* out_result_error)
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meshopt_Allocator allocator;
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@@ -1279,7 +1407,7 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
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@@ -1285,7 +1413,7 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
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// build position remap that maps each vertex to the one with identical position
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unsigned int* remap = allocator.allocate<unsigned int>(vertex_count);
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unsigned int* wedge = allocator.allocate<unsigned int>(vertex_count);
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// classify vertices; vertex kind determines collapse rules, see kCanCollapse
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unsigned char* vertex_kind = allocator.allocate<unsigned char>(vertex_count);
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@@ -1303,7 +1431,21 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
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@@ -1309,7 +1437,21 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
|
||||
#endif
|
||||
|
||||
Vector3* vertex_positions = allocator.allocate<Vector3>(vertex_count);
|
||||
|
@ -250,7 +250,7 @@ index b2cb589462..059cabb055 100644
|
|||
|
||||
Quadric* vertex_quadrics = allocator.allocate<Quadric>(vertex_count);
|
||||
memset(vertex_quadrics, 0, vertex_count * sizeof(Quadric));
|
||||
@@ -1395,7 +1537,9 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
|
||||
@@ -1401,7 +1543,9 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
|
||||
|
||||
// result_error is quadratic; we need to remap it back to linear
|
||||
if (out_result_error)
|
||||
|
|
Loading…
Reference in New Issue