Enable 16-bit shadow atlas by default in the RenderingServer methods
16-bit shadow atlases are already the default in the project settings, but low-level methods used 24-bit shadows by default. This makes low-level methods more consistent with the default project settings to avoid accidental performance issues when users change the shadow size at run-time.
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@ -78,11 +78,11 @@ public:
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/* SHADOW ATLAS API */
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RID shadow_atlas_create() override;
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void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = false) override;
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void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override;
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void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override;
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bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override;
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void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) override;
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void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override;
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int get_directional_light_shadow_size(RID p_light_intance) override;
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void set_directional_shadow_count(int p_count) override;
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@ -72,11 +72,11 @@ public:
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/* SHADOW ATLAS API */
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RID shadow_atlas_create() override { return RID(); }
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void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = false) override {}
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void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override {}
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void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override {}
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bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override { return false; }
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void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) override {}
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void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override {}
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int get_directional_light_shadow_size(RID p_light_intance) override { return 0; }
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void set_directional_shadow_count(int p_count) override {}
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@ -293,7 +293,7 @@ private:
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uint32_t smallest_subdiv = 0;
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int size = 0;
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bool use_16_bits = false;
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bool use_16_bits = true;
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RID depth;
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RID fb; //for copying
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@ -333,7 +333,7 @@ private:
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int light_count = 0;
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int size = 0;
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bool use_16_bits = false;
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bool use_16_bits = true;
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int current_light = 0;
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} directional_shadow;
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@ -981,7 +981,7 @@ public:
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/* SHADOW ATLAS API */
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virtual RID shadow_atlas_create() override;
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virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = false) override;
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virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override;
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virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override;
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virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) override;
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_FORCE_INLINE_ bool shadow_atlas_owns_light_instance(RID p_atlas, RID p_light_intance) {
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@ -1002,7 +1002,7 @@ public:
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return Size2(atlas->size, atlas->size);
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}
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virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) override;
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virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override;
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virtual int get_directional_light_shadow_size(RID p_light_intance) override;
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virtual void set_directional_shadow_count(int p_count) override;
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@ -105,7 +105,7 @@ public:
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virtual Variant instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const = 0;
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virtual Variant instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const = 0;
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virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) = 0;
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virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) = 0;
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/* SKY API */
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@ -187,7 +187,7 @@ public:
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virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality) = 0;
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virtual RID shadow_atlas_create() = 0;
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virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_use_16_bits = false) = 0;
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virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_use_16_bits = true) = 0;
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virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0;
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/* Render Buffers */
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@ -80,11 +80,11 @@ public:
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/* SHADOW ATLAS API */
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virtual RID shadow_atlas_create() = 0;
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virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = false) = 0;
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virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) = 0;
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virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0;
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virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) = 0;
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virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) = 0;
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virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) = 0;
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virtual int get_directional_light_shadow_size(RID p_light_intance) = 0;
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virtual void set_directional_shadow_count(int p_count) = 0;
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@ -91,7 +91,7 @@ public:
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RID shadow_atlas;
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int shadow_atlas_size;
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bool shadow_atlas_16_bits = false;
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bool shadow_atlas_16_bits = true;
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bool sdf_active;
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@ -247,7 +247,7 @@ public:
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void viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform);
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void viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer);
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void viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = false);
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void viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = true);
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void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv);
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void viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa);
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@ -473,7 +473,7 @@ public:
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virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0;
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virtual void light_directional_set_sky_only(RID p_light, bool p_sky_only) = 0;
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virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) = 0;
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virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) = 0;
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enum ShadowQuality {
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SHADOW_QUALITY_HARD,
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@ -847,7 +847,7 @@ public:
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virtual void viewport_set_sdf_oversize_and_scale(RID p_viewport, ViewportSDFOversize p_oversize, ViewportSDFScale p_scale) = 0;
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virtual void viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = false) = 0;
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virtual void viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = true) = 0;
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virtual void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) = 0;
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enum ViewportMSAA {
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