Allow per pixel transparency in javascript platform
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@ -960,7 +960,7 @@
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If [code]true[/code], the window background is transparent and window frame is removed.
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Use [code]get_tree().get_root().set_transparent_background(true)[/code] to disable main viewport background rendering.
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[b]Note:[/b] This property has no effect if [b]Project > Project Settings > Display > Window > Per-pixel transparency > Allowed[/b] setting is disabled.
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[b]Note:[/b] This property is implemented on Linux, macOS and Windows.
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[b]Note:[/b] This property is implemented on HTML5, Linux, macOS and Windows.
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</member>
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<member name="window_position" type="Vector2" setter="set_window_position" getter="get_window_position" default="Vector2( 0, 0 )">
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The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right.
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@ -220,6 +220,20 @@ void OS_JavaScript::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_scre
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p_list->push_back(OS::VideoMode(screen.width, screen.height, true));
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}
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bool OS_JavaScript::get_window_per_pixel_transparency_enabled() const {
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if (!is_layered_allowed()) {
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return false;
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}
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return transparency_enabled;
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}
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void OS_JavaScript::set_window_per_pixel_transparency_enabled(bool p_enabled) {
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if (!is_layered_allowed()) {
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return;
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}
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transparency_enabled = p_enabled;
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}
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// Keys
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template <typename T>
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@ -886,10 +900,14 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
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EmscriptenWebGLContextAttributes attributes;
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emscripten_webgl_init_context_attributes(&attributes);
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attributes.alpha = false;
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attributes.alpha = GLOBAL_GET("display/window/per_pixel_transparency/allowed");
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attributes.antialias = false;
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ERR_FAIL_INDEX_V(p_video_driver, VIDEO_DRIVER_MAX, ERR_INVALID_PARAMETER);
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if (p_desired.layered) {
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set_window_per_pixel_transparency_enabled(true);
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}
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bool gles3 = true;
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if (p_video_driver == VIDEO_DRIVER_GLES2) {
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gles3 = false;
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@ -1315,6 +1333,7 @@ OS_JavaScript::OS_JavaScript(int p_argc, char *p_argv[]) {
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window_maximized = false;
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entering_fullscreen = false;
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just_exited_fullscreen = false;
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transparency_enabled = false;
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main_loop = NULL;
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@ -46,6 +46,7 @@ class OS_JavaScript : public OS_Unix {
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bool window_maximized;
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bool entering_fullscreen;
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bool just_exited_fullscreen;
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bool transparency_enabled;
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InputDefault *input;
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Ref<InputEventKey> deferred_key_event;
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@ -123,6 +124,9 @@ public:
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virtual void set_mouse_mode(MouseMode p_mode);
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virtual MouseMode get_mouse_mode() const;
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virtual bool get_window_per_pixel_transparency_enabled() const;
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virtual void set_window_per_pixel_transparency_enabled(bool p_enabled);
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virtual bool has_touchscreen_ui_hint() const;
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virtual bool is_joy_known(int p_device);
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