From e5266f71b9a79f1a17318c9c0a930c6bca7e5791 Mon Sep 17 00:00:00 2001
From: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Date: Sun, 18 Feb 2024 16:57:38 +0100
Subject: [PATCH] Fix some leftover references to `hint_albedo` in docs
---
doc/classes/VisualShaderNodeCubemap.xml | 2 +-
doc/classes/VisualShaderNodeTexture.xml | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/doc/classes/VisualShaderNodeCubemap.xml b/doc/classes/VisualShaderNodeCubemap.xml
index 8fc98e24cc8..4e6cf2120a8 100644
--- a/doc/classes/VisualShaderNodeCubemap.xml
+++ b/doc/classes/VisualShaderNodeCubemap.xml
@@ -33,7 +33,7 @@
No hints are added to the uniform declaration.
- Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
+ Adds [code]source_color[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
diff --git a/doc/classes/VisualShaderNodeTexture.xml b/doc/classes/VisualShaderNodeTexture.xml
index 5b38683eba2..eda09573adb 100644
--- a/doc/classes/VisualShaderNodeTexture.xml
+++ b/doc/classes/VisualShaderNodeTexture.xml
@@ -51,7 +51,7 @@
No hints are added to the uniform declaration.
- Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
+ Adds [code]source_color[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.