Fix some crashes and using null pointers
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4ecc30cc5e
commit
e53e1c566a
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@ -50,6 +50,7 @@ Error HashingContext::start(HashType p_type) {
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Error HashingContext::update(PoolByteArray p_chunk) {
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ERR_FAIL_COND_V(ctx == NULL, ERR_UNCONFIGURED);
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size_t len = p_chunk.size();
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ERR_FAIL_COND_V(len == 0, FAILED);
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PoolByteArray::Read r = p_chunk.read();
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switch (type) {
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case HASH_MD5:
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@ -885,8 +885,8 @@ void Image::resize(int p_width, int p_height, Interpolation p_interpolation) {
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bool mipmap_aware = p_interpolation == INTERPOLATE_TRILINEAR /* || p_interpolation == INTERPOLATE_TRICUBIC */;
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ERR_FAIL_COND_MSG(p_width <= 0, "Image width cannot be greater than 0.");
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ERR_FAIL_COND_MSG(p_height <= 0, "Image height cannot be greater than 0.");
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ERR_FAIL_COND_MSG(p_width <= 0, "Image width must be greater than 0.");
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ERR_FAIL_COND_MSG(p_height <= 0, "Image height must be greater than 0.");
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ERR_FAIL_COND_MSG(p_width > MAX_WIDTH, "Image width cannot be greater than " + itos(MAX_WIDTH) + ".");
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ERR_FAIL_COND_MSG(p_height > MAX_HEIGHT, "Image height cannot be greater than " + itos(MAX_HEIGHT) + ".");
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@ -1322,6 +1322,8 @@ void Image::expand_x2_hq2x() {
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PoolVector<uint8_t>::Read r = data.read();
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PoolVector<uint8_t>::Write w = dest.write();
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ERR_FAIL_COND(!r.ptr());
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hq2x_resize((const uint32_t *)r.ptr(), width, height, (uint32_t *)w.ptr());
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}
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@ -2895,6 +2897,8 @@ void Image::bumpmap_to_normalmap(float bump_scale) {
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PoolVector<uint8_t>::Read rp = data.read();
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PoolVector<uint8_t>::Write wp = result_image.write();
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ERR_FAIL_COND(!rp.ptr());
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unsigned char *write_ptr = wp.ptr();
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float *read_ptr = (float *)rp.ptr();
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@ -137,6 +137,7 @@ uint32_t PackedDataContainer::_type_at_ofs(uint32_t p_ofs) const {
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int PackedDataContainer::_size(uint32_t p_ofs) const {
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PoolVector<uint8_t>::Read rd = data.read();
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ERR_FAIL_COND_V(!rd.ptr(), 0);
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const uint8_t *r = &rd[p_ofs];
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uint32_t type = decode_uint32(r);
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@ -986,6 +986,7 @@ Array TranslationServer::get_loaded_locales() const {
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for (const Set<Ref<Translation> >::Element *E = translations.front(); E; E = E->next()) {
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const Ref<Translation> &t = E->get();
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ERR_FAIL_COND_V(t.is_null(), Array());
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String l = t->get_locale();
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locales.push_back(l);
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@ -1057,6 +1058,7 @@ StringName TranslationServer::translate(const StringName &p_message) const {
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for (const Set<Ref<Translation> >::Element *E = translations.front(); E; E = E->next()) {
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const Ref<Translation> &t = E->get();
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ERR_FAIL_COND_V(t.is_null(), StringName(""));
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String l = t->get_locale();
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if (lptr[0] != l[0] || lptr[1] != l[1])
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continue; // Language code does not match.
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@ -1085,6 +1087,7 @@ StringName TranslationServer::translate(const StringName &p_message) const {
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for (const Set<Ref<Translation> >::Element *E = translations.front(); E; E = E->next()) {
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const Ref<Translation> &t = E->get();
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ERR_FAIL_COND_V(t.is_null(), StringName(""));
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String l = t->get_locale();
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if (fptr[0] != l[0] || fptr[1] != l[1])
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continue; // Language code does not match.
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@ -665,6 +665,7 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p
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texture->data_size = img->get_data().size();
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PoolVector<uint8_t>::Read read = img->get_data().read();
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ERR_FAIL_COND(!read.ptr());
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(texture->target, texture->tex_id);
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@ -3236,12 +3237,14 @@ Color RasterizerStorageGLES2::multimesh_instance_get_custom_data(RID p_multimesh
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void RasterizerStorageGLES2::multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) {
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MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
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ERR_FAIL_COND(!multimesh);
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ERR_FAIL_COND(!multimesh->data.ptr());
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int dsize = multimesh->data.size();
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ERR_FAIL_COND(dsize != p_array.size());
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PoolVector<float>::Read r = p_array.read();
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ERR_FAIL_COND(!r.ptr());
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copymem(multimesh->data.ptrw(), r.ptr(), dsize * sizeof(float));
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multimesh->dirty_data = true;
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@ -795,6 +795,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
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texture->data_size = img->get_data().size();
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PoolVector<uint8_t>::Read read = img->get_data().read();
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ERR_FAIL_COND(!read.ptr());
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(texture->target, texture->tex_id);
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@ -4718,6 +4719,7 @@ void RasterizerStorageGLES3::multimesh_set_as_bulk_array(RID p_multimesh, const
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MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
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ERR_FAIL_COND(!multimesh);
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ERR_FAIL_COND(!multimesh->data.ptr());
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int dsize = multimesh->data.size();
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@ -4854,15 +4856,16 @@ RID RasterizerStorageGLES3::immediate_create() {
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return immediate_owner.make_rid(im);
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}
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void RasterizerStorageGLES3::immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture) {
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void RasterizerStorageGLES3::immediate_begin(RID p_immediate, VS::PrimitiveType p_primitive, RID p_texture) {
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ERR_FAIL_INDEX(p_primitive, (int)VS::PRIMITIVE_MAX);
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Immediate *im = immediate_owner.get(p_immediate);
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ERR_FAIL_COND(!im);
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ERR_FAIL_COND(im->building);
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Immediate::Chunk ic;
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ic.texture = p_texture;
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ic.primitive = p_rimitive;
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ic.primitive = p_primitive;
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im->chunks.push_back(ic);
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im->mask = 0;
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im->building = true;
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@ -869,7 +869,7 @@ public:
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mutable RID_Owner<Immediate> immediate_owner;
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virtual RID immediate_create();
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virtual void immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture = RID());
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virtual void immediate_begin(RID p_immediate, VS::PrimitiveType p_primitive, RID p_texture = RID());
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virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex);
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virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal);
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virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent);
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@ -62,7 +62,7 @@ public:
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virtual void setMargin(btScalar margin);
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void setSlipsOnSlope(bool p_slipOnSlope);
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void setSlipsOnSlope(bool p_slipsOnSlope);
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bool getSlipsOnSlope() const { return slipsOnSlope; }
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const btTransform &getSupportPoint() const { return m_cacheSupportPoint; }
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@ -126,16 +126,16 @@ void BulletPhysicsDirectBodyState::add_torque(const Vector3 &p_torque) {
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body->apply_torque(p_torque);
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}
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void BulletPhysicsDirectBodyState::apply_central_impulse(const Vector3 &p_j) {
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body->apply_central_impulse(p_j);
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void BulletPhysicsDirectBodyState::apply_central_impulse(const Vector3 &p_impulse) {
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body->apply_central_impulse(p_impulse);
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}
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void BulletPhysicsDirectBodyState::apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) {
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body->apply_impulse(p_pos, p_j);
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void BulletPhysicsDirectBodyState::apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse) {
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body->apply_impulse(p_pos, p_impulse);
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}
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void BulletPhysicsDirectBodyState::apply_torque_impulse(const Vector3 &p_j) {
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body->apply_torque_impulse(p_j);
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void BulletPhysicsDirectBodyState::apply_torque_impulse(const Vector3 &p_impulse) {
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body->apply_torque_impulse(p_impulse);
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}
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void BulletPhysicsDirectBodyState::set_sleep_state(bool p_enable) {
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@ -920,7 +920,7 @@ void RigidBodyBullet::reload_space_override_modificator() {
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currentArea = areasWhereIam[i];
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if (PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED == currentArea->get_spOv_mode()) {
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if (!currentArea || PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED == currentArea->get_spOv_mode()) {
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continue;
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}
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@ -114,8 +114,8 @@ public:
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virtual void add_force(const Vector3 &p_force, const Vector3 &p_pos);
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virtual void add_torque(const Vector3 &p_torque);
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virtual void apply_central_impulse(const Vector3 &p_impulse);
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virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j);
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virtual void apply_torque_impulse(const Vector3 &p_j);
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virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse);
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virtual void apply_torque_impulse(const Vector3 &p_impulse);
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virtual void set_sleep_state(bool p_enable);
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virtual bool is_sleeping() const;
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@ -168,6 +168,7 @@ static void _compress_etc(Image *p_img, float p_lossy_quality, bool force_etc1_f
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}
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PoolVector<uint8_t>::Read r = img->get_data().read();
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ERR_FAIL_COND(!r.ptr());
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unsigned int target_size = Image::get_image_data_size(imgw, imgh, etc_format, p_img->has_mipmaps());
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int mmc = 1 + (p_img->has_mipmaps() ? Image::get_image_required_mipmaps(imgw, imgh, etc_format) : 0);
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@ -132,7 +132,7 @@ void GDAPI godot_array_destroy(godot_array *p_self);
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godot_array GDAPI godot_array_duplicate(const godot_array *p_self, const godot_bool p_deep);
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godot_array GDAPI godot_array_slice(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_delta, const godot_bool p_deep);
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godot_array GDAPI godot_array_slice(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_step, const godot_bool p_deep);
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godot_variant GDAPI godot_array_max(const godot_array *p_self);
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@ -158,7 +158,7 @@ void GDNativeExportPlugin::_export_file(const String &p_path, const String &p_ty
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String additional_code = "extern void register_dynamic_symbol(char *name, void *address);\n"
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"extern void add_ios_init_callback(void (*cb)());\n";
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String linker_flags = "";
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for (unsigned int i = 0; i < sizeof(expected_symbols) / sizeof(expected_symbols[0]); ++i) {
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for (unsigned long i = 0; i < sizeof(expected_symbols) / sizeof(expected_symbols[0]); ++i) {
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String full_name = lib->get_symbol_prefix() + expected_symbols[i].name;
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String code = declare_pattern.replace("$name", full_name);
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code = code.replace("$weak", expected_symbols[i].is_required ? "" : " __attribute__((weak))");
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@ -174,7 +174,7 @@ void GDNativeExportPlugin::_export_file(const String &p_path, const String &p_ty
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additional_code += String("void $prefixinit() {\n").replace("$prefix", lib->get_symbol_prefix());
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String register_pattern = " if (&$name) register_dynamic_symbol((char *)\"$name\", (void *)$name);\n";
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for (unsigned int i = 0; i < sizeof(expected_symbols) / sizeof(expected_symbols[0]); ++i) {
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for (unsigned long i = 0; i < sizeof(expected_symbols) / sizeof(expected_symbols[0]); ++i) {
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String full_name = lib->get_symbol_prefix() + expected_symbols[i].name;
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additional_code += register_pattern.replace("$name", full_name);
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}
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@ -124,7 +124,7 @@ public:
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void set_collision_mask_bit(int p_bit, bool p_value);
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bool get_collision_mask_bit(int p_bit) const;
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void set_source_geometry_mode(int p_source_mode);
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void set_source_geometry_mode(int p_geometry_mode);
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int get_source_geometry_mode() const;
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void set_source_group_name(StringName p_group_name);
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@ -1754,6 +1754,7 @@ SpatialMaterial::TextureChannel SpatialMaterial::get_roughness_texture_channel()
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void SpatialMaterial::set_ao_texture_channel(TextureChannel p_channel) {
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ERR_FAIL_INDEX(p_channel, 5);
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ao_texture_channel = p_channel;
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VS::get_singleton()->material_set_param(_get_material(), shader_names->ao_texture_channel, _get_texture_mask(p_channel));
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}
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@ -1764,6 +1765,7 @@ SpatialMaterial::TextureChannel SpatialMaterial::get_ao_texture_channel() const
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void SpatialMaterial::set_refraction_texture_channel(TextureChannel p_channel) {
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ERR_FAIL_INDEX(p_channel, 5);
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refraction_texture_channel = p_channel;
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VS::get_singleton()->material_set_param(_get_material(), shader_names->refraction_texture_channel, _get_texture_mask(p_channel));
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}
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