Refactor (and fix) how the connect button is disabled.
It should not be possible to click the "Connect" button unless - a node is selected, and - that node is valid in the current mode. The modes are the default and advanced modes which allow connecting to scripts and nodes respectively.
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parent
fc2550c4c8
commit
e564b4fd07
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@ -146,7 +146,7 @@ void ConnectDialog::_tree_node_selected() {
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return;
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dst_path = source->get_path_to(current);
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get_ok()->set_disabled(false);
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_update_ok_enabled();
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}
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/*
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@ -210,6 +210,27 @@ void ConnectDialog::_remove_bind() {
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cdbinds->notify_changed();
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}
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/*
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* Enables or disables the connect button. The connect button is enabled if a
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* node is selected and valid in the selected mode.
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*/
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void ConnectDialog::_update_ok_enabled() {
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Node *target = tree->get_selected();
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if (target == nullptr) {
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get_ok()->set_disabled(true);
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return;
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}
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if (!advanced->is_pressed() && target->get_script().is_null()) {
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get_ok()->set_disabled(true);
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return;
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}
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get_ok()->set_disabled(false);
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}
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void ConnectDialog::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE) {
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@ -225,6 +246,7 @@ void ConnectDialog::_bind_methods() {
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ClassDB::bind_method("_tree_item_activated", &ConnectDialog::_tree_item_activated);
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ClassDB::bind_method("_add_bind", &ConnectDialog::_add_bind);
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ClassDB::bind_method("_remove_bind", &ConnectDialog::_remove_bind);
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ClassDB::bind_method("_update_ok_enabled", &ConnectDialog::_update_ok_enabled);
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ADD_SIGNAL(MethodInfo("connected"));
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}
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@ -301,13 +323,12 @@ void ConnectDialog::init(Connection c, bool bEdit) {
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tree->set_marked(source, true);
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if (c.target) {
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get_ok()->set_disabled(false);
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set_dst_node(static_cast<Node *>(c.target));
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set_dst_method(c.method);
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} else {
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get_ok()->set_disabled(true);
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}
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_update_ok_enabled();
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bool bDeferred = (c.flags & CONNECT_DEFERRED) == CONNECT_DEFERRED;
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bool bOneshot = (c.flags & CONNECT_ONESHOT) == CONNECT_ONESHOT;
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@ -350,6 +371,8 @@ void ConnectDialog::_advanced_pressed() {
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error_label->set_visible(!_find_first_script(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root()));
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}
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_update_ok_enabled();
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set_position((get_viewport_rect().size - get_custom_minimum_size()) / 2);
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}
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@ -80,6 +80,7 @@ class ConnectDialog : public ConfirmationDialog {
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void _add_bind();
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void _remove_bind();
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void _advanced_pressed();
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void _update_ok_enabled();
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protected:
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void _notification(int p_what);
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