Fix comparison bug with InputEvent
(cherry picked from commit b76a0ca40c
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@ -50,7 +50,8 @@ bool InputEvent::operator==(const InputEvent &p_event) const {
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case MOUSE_MOTION:
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case MOUSE_MOTION:
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return mouse_motion.x == p_event.mouse_motion.x
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return mouse_motion.x == p_event.mouse_motion.x
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&& mouse_motion.y == p_event.mouse_motion.y
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&& mouse_motion.y == p_event.mouse_motion.y
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&& mouse_motion.relative_x == p_event.mouse_motion.relative_y
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&& mouse_motion.relative_x == p_event.mouse_motion.relative_x
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&& mouse_motion.relative_y == p_event.mouse_motion.relative_y
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&& mouse_motion.button_mask == p_event.mouse_motion.button_mask
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&& mouse_motion.button_mask == p_event.mouse_motion.button_mask
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&& key.mod == p_event.key.mod;
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&& key.mod == p_event.key.mod;
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case MOUSE_BUTTON:
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case MOUSE_BUTTON:
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