GDScript: Don't allow built-in scripts to use class_name
This commit is contained in:
parent
5823b5d77d
commit
e56f5d5c91
|
@ -3500,6 +3500,10 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
|
||||||
_set_error("'class_name' is only valid for the main class namespace.");
|
_set_error("'class_name' is only valid for the main class namespace.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
if (self_path.empty()) {
|
||||||
|
_set_error("'class_name' not allowed in built-in scripts.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
if (tokenizer->get_token(1) != GDScriptTokenizer::TK_IDENTIFIER) {
|
if (tokenizer->get_token(1) != GDScriptTokenizer::TK_IDENTIFIER) {
|
||||||
|
|
||||||
_set_error("'class_name' syntax: 'class_name <UniqueName>'");
|
_set_error("'class_name' syntax: 'class_name <UniqueName>'");
|
||||||
|
|
Loading…
Reference in New Issue