Update changelog for 4.2.2

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Rémi Verschelde 2024-04-16 09:21:26 +02:00
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@ -347,6 +347,7 @@ branches, and linked at the [end of this file](#Past-releases).
- Properly calculate binormal when creating SurfaceTool from arrays ([GH-88725](https://github.com/godotengine/godot/pull/88725)).
- Multiple fixes for compressed meshes ([GH-88738](https://github.com/godotengine/godot/pull/88738)).
- Fix wrong indexing when generating dummy tangents in GLTF import ([GH-88931](https://github.com/godotengine/godot/pull/88931)).
- Add `--import` command-line flag ([GH-90431](https://github.com/godotengine/godot/pull/90431)).
#### Input
@ -449,11 +450,14 @@ branches, and linked at the [end of this file](#Past-releases).
- Fix 2D normals for transposed texture ([GH-87225](https://github.com/godotengine/godot/pull/87225)).
- Disable scissor test after rendering batches in compatibility renderer ([GH-87489](https://github.com/godotengine/godot/pull/87489)).
- Significantly improve the speed of shader compilation in compatibility backend ([GH-87553](https://github.com/godotengine/godot/pull/87553)).
- Free dummy renderer objects ([GH-87710](https://github.com/godotengine/godot/pull/87710)).
- Do not reflect the origin lines in a mirror ([GH-87757](https://github.com/godotengine/godot/pull/87757)).
- Fix missing instance type in dummy renderer ([GH-88097](https://github.com/godotengine/godot/pull/88097)).
- Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for GLES3 ([GH-88205](https://github.com/godotengine/godot/pull/88205)).
- Disable ReShade in the editor and project manager (if run via Vulkan) ([GH-88316](https://github.com/godotengine/godot/pull/88316)).
- Make dummy rendering server appear as a high end platform to fix vulkan shader compile error when exporting ([GH-88409](https://github.com/godotengine/godot/pull/88409)).
- Fix shader cache with transform feedback on some Android devices ([GH-88573](https://github.com/godotengine/godot/pull/88573)).
- Fail early if shader mode is invalid in dummy renderer ([GH-88581](https://github.com/godotengine/godot/pull/88581)).
- Add fix for TAA passes rendering black meshes on XR ([GH-88830](https://github.com/godotengine/godot/pull/88830)).
- Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals ([GH-89253](https://github.com/godotengine/godot/pull/89253)).
- Fix missed light clusters when inside clipped lights ([GH-89450](https://github.com/godotengine/godot/pull/89450)).
@ -465,6 +469,8 @@ branches, and linked at the [end of this file](#Past-releases).
- Fix visual shader's `screen_uv` input preview uses position of node rather than a sample area like uv ([GH-84348](https://github.com/godotengine/godot/pull/84348)).
- Check if the ref shader is valid in visual shader's `_update_option_menu` ([GH-87356](https://github.com/godotengine/godot/pull/87356)).
- Fully initialize all members of structs `IdentifierActions`, `GeneratedCode` and `DefaultIdentifierActions` ([GH-88021](https://github.com/godotengine/godot/pull/88021)).
- Change shader compiler default setting to avoid doctool error ([GH-88996](https://github.com/godotengine/godot/pull/88996)).
#### XR