Make texture filtering in TileAtlasView consistent
Co-authored-by: Gilles Roudière <gilles.roudiere@gmail.com>
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@ -311,6 +311,7 @@ RID TileAtlasView::_get_canvas_item_to_draw(const TileData *p_for_data, const Ca
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RID ci_rid = RS::get_singleton()->canvas_item_create();
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RID ci_rid = RS::get_singleton()->canvas_item_create();
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RS::get_singleton()->canvas_item_set_parent(ci_rid, p_base_item->get_canvas_item());
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RS::get_singleton()->canvas_item_set_parent(ci_rid, p_base_item->get_canvas_item());
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RS::get_singleton()->canvas_item_set_material(ci_rid, mat->get_rid());
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RS::get_singleton()->canvas_item_set_material(ci_rid, mat->get_rid());
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RS::get_singleton()->canvas_item_set_default_texture_filter(ci_rid, RS::CanvasItemTextureFilter(p_base_item->get_texture_filter_in_tree()));
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p_material_map[mat] = ci_rid;
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p_material_map[mat] = ci_rid;
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return ci_rid;
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return ci_rid;
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}
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}
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