Fix bug where Control at origin with 0 size not rendered
Make a new method instead to make the code more elegant Move Function down a bit
This commit is contained in:
parent
3c3ed67c39
commit
e5cb557b73
|
@ -60,6 +60,19 @@ struct Rect2 {
|
|||
return true;
|
||||
}
|
||||
|
||||
inline bool intersects_touch(const Rect2 &p_rect) const {
|
||||
if (position.x > (p_rect.position.x + p_rect.size.width))
|
||||
return false;
|
||||
if ((position.x + size.width) < p_rect.position.x)
|
||||
return false;
|
||||
if (position.y > (p_rect.position.y + p_rect.size.height))
|
||||
return false;
|
||||
if ((position.y + size.height) < p_rect.position.y)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
inline real_t distance_to(const Vector2 &p_point) const {
|
||||
|
||||
real_t dist = 0.0;
|
||||
|
|
|
@ -168,7 +168,7 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
|
|||
VisualServerRaster::redraw_request();
|
||||
}
|
||||
|
||||
if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect)) || ci->vp_render || ci->copy_back_buffer) {
|
||||
if ((!ci->commands.empty() && p_clip_rect.intersects_touch(global_rect)) || ci->vp_render || ci->copy_back_buffer) {
|
||||
//something to draw?
|
||||
ci->final_transform = xform;
|
||||
ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
|
||||
|
|
Loading…
Reference in New Issue