Allow nearest neighbor lookup when using mipmaps
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89f57ae122
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@ -711,7 +711,11 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p
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texture->ignore_mipmaps = compressed && !img->has_mipmaps();
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if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps)
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glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR);
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if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
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glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR);
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} else {
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glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST_MIPMAP_LINEAR);
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}
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else {
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if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
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glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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@ -957,7 +961,11 @@ void RasterizerStorageGLES2::texture_set_flags(RID p_texture, uint32_t p_flags)
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if (!had_mipmaps && texture->mipmaps == 1) {
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glGenerateMipmap(texture->target);
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}
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glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR);
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if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
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glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR);
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} else {
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glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST_MIPMAP_LINEAR);
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}
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} else {
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if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
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@ -841,7 +841,11 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
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texture->ignore_mipmaps = compressed && !img->has_mipmaps();
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if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps)
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glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR);
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if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
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glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR);
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} else {
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glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST_MIPMAP_LINEAR);
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}
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else {
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if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
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glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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@ -1420,7 +1424,11 @@ void RasterizerStorageGLES3::texture_set_flags(RID p_texture, uint32_t p_flags)
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if (!had_mipmaps && texture->mipmaps == 1) {
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glGenerateMipmap(texture->target);
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}
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glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR);
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if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
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glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR);
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} else {
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glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST_MIPMAP_LINEAR);
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}
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} else {
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if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
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