Merge pull request #28469 from godotengine/revert-25974-stream_stop_fade
Revert "Fix AudioStreams::stop possibly causing a small noise"
This commit is contained in:
commit
e5ed112d69
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@ -37,7 +37,7 @@
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void AudioStreamPlayer2D::_mix_audio() {
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if (!stream_playback.is_valid() || !active ||
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(stream_paused && !stream_fade_out)) {
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(stream_paused && !stream_paused_fade_out)) {
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return;
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}
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@ -50,7 +50,7 @@ void AudioStreamPlayer2D::_mix_audio() {
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AudioFrame *buffer = mix_buffer.ptrw();
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int buffer_size = mix_buffer.size();
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if (stream_fade_out) {
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if (stream_paused_fade_out) {
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// Short fadeout ramp
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buffer_size = MIN(buffer_size, 128);
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}
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@ -84,10 +84,10 @@ void AudioStreamPlayer2D::_mix_audio() {
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}
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//mix!
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AudioFrame target_volume = stream_fade_out ? AudioFrame(0.f, 0.f) : current.vol;
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AudioFrame vol_prev = stream_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol;
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AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol;
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AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol;
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AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size);
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AudioFrame vol = stream_fade_in ? AudioFrame(0.f, 0.f) : current.vol;
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AudioFrame vol = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : current.vol;
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int cc = AudioServer::get_singleton()->get_channel_count();
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@ -139,15 +139,9 @@ void AudioStreamPlayer2D::_mix_audio() {
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active = false;
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}
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if (stream_stop) {
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active = false;
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set_physics_process_internal(false);
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setplay = -1;
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}
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output_ready = false;
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stream_fade_in = false;
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stream_fade_out = false;
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stream_paused_fade_in = false;
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stream_paused_fade_out = false;
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}
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void AudioStreamPlayer2D::_notification(int p_what) {
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@ -329,7 +323,6 @@ void AudioStreamPlayer2D::play(float p_from_pos) {
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}
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if (stream_playback.is_valid()) {
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stream_stop = false;
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active = true;
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setplay = p_from_pos;
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output_ready = false;
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@ -347,8 +340,9 @@ void AudioStreamPlayer2D::seek(float p_seconds) {
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void AudioStreamPlayer2D::stop() {
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if (stream_playback.is_valid()) {
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stream_stop = true;
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stream_fade_out = true;
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active = false;
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set_physics_process_internal(false);
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setplay = -1;
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}
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}
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@ -463,8 +457,8 @@ void AudioStreamPlayer2D::set_stream_paused(bool p_pause) {
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if (p_pause != stream_paused) {
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stream_paused = p_pause;
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stream_fade_in = p_pause ? false : true;
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stream_fade_out = p_pause ? true : false;
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stream_paused_fade_in = p_pause ? false : true;
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stream_paused_fade_out = p_pause ? true : false;
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}
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}
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@ -549,9 +543,8 @@ AudioStreamPlayer2D::AudioStreamPlayer2D() {
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output_ready = false;
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area_mask = 1;
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stream_paused = false;
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stream_fade_in = false;
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stream_fade_out = false;
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stream_stop = false;
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stream_paused_fade_in = false;
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stream_paused_fade_out = false;
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AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
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}
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@ -73,9 +73,8 @@ private:
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float pitch_scale;
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bool autoplay;
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bool stream_paused;
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bool stream_fade_in;
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bool stream_fade_out;
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bool stream_stop;
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bool stream_paused_fade_in;
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bool stream_paused_fade_out;
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StringName bus;
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void _mix_audio();
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@ -38,7 +38,7 @@
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void AudioStreamPlayer3D::_mix_audio() {
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if (!stream_playback.is_valid() || !active ||
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(stream_paused && !stream_fade_out)) {
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(stream_paused && !stream_paused_fade_out)) {
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return;
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}
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@ -53,7 +53,7 @@ void AudioStreamPlayer3D::_mix_audio() {
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AudioFrame *buffer = mix_buffer.ptrw();
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int buffer_size = mix_buffer.size();
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if (stream_fade_out) {
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if (stream_paused_fade_out) {
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// Short fadeout ramp
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buffer_size = MIN(buffer_size, 128);
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}
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@ -109,10 +109,10 @@ void AudioStreamPlayer3D::_mix_audio() {
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int buffers = AudioServer::get_singleton()->get_channel_count();
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for (int k = 0; k < buffers; k++) {
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AudioFrame target_volume = stream_fade_out ? AudioFrame(0.f, 0.f) : current.vol[k];
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AudioFrame vol_prev = stream_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol[k];
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AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol[k];
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AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol[k];
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AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size);
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AudioFrame vol = stream_fade_in ? AudioFrame(0.f, 0.f) : current.vol[k];
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AudioFrame vol = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : current.vol[k];
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if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, k))
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continue; //may have been deleted, will be updated on process
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@ -198,15 +198,9 @@ void AudioStreamPlayer3D::_mix_audio() {
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active = false;
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}
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if (stream_stop) {
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active = false;
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set_physics_process_internal(false);
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setplay = -1;
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}
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output_ready = false;
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stream_fade_in = false;
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stream_fade_out = false;
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stream_paused_fade_in = false;
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stream_paused_fade_out = false;
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}
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float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
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@ -663,7 +657,6 @@ float AudioStreamPlayer3D::get_pitch_scale() const {
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void AudioStreamPlayer3D::play(float p_from_pos) {
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if (stream_playback.is_valid()) {
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stream_stop = false;
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active = true;
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setplay = p_from_pos;
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output_ready = false;
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@ -681,8 +674,9 @@ void AudioStreamPlayer3D::seek(float p_seconds) {
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void AudioStreamPlayer3D::stop() {
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if (stream_playback.is_valid()) {
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stream_stop = true;
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stream_fade_out = true;
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active = false;
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set_physics_process_internal(false);
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setplay = -1;
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}
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}
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@ -878,8 +872,8 @@ void AudioStreamPlayer3D::set_stream_paused(bool p_pause) {
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if (p_pause != stream_paused) {
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stream_paused = p_pause;
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stream_fade_in = stream_paused ? false : true;
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stream_fade_out = stream_paused ? true : false;
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stream_paused_fade_in = stream_paused ? false : true;
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stream_paused_fade_out = stream_paused ? true : false;
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}
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}
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@ -1024,9 +1018,8 @@ AudioStreamPlayer3D::AudioStreamPlayer3D() {
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out_of_range_mode = OUT_OF_RANGE_MIX;
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doppler_tracking = DOPPLER_TRACKING_DISABLED;
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stream_paused = false;
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stream_fade_in = false;
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stream_fade_out = false;
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stream_stop = false;
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stream_paused_fade_in = false;
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stream_paused_fade_out = false;
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velocity_tracker.instance();
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AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
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@ -110,9 +110,8 @@ private:
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float pitch_scale;
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bool autoplay;
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bool stream_paused;
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bool stream_fade_in;
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bool stream_fade_out;
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bool stream_stop;
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bool stream_paused_fade_in;
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bool stream_paused_fade_out;
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StringName bus;
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void _mix_audio();
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@ -96,14 +96,10 @@ void AudioStreamPlayer::_mix_audio() {
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return;
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}
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if (stream_fade) {
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_mix_internal(true);
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stream_fade = false;
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if (stream_stop) {
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stream_playback->stop();
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active = false;
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set_process_internal(false);
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if (stream_paused) {
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if (stream_paused_fade) {
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_mix_internal(true);
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stream_paused_fade = false;
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}
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return;
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}
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@ -209,7 +205,6 @@ void AudioStreamPlayer::play(float p_from_pos) {
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if (stream_playback.is_valid()) {
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//mix_volume_db = volume_db; do not reset volume ramp here, can cause clicks
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stream_stop = false;
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setseek = p_from_pos;
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active = true;
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set_process_internal(true);
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@ -226,8 +221,9 @@ void AudioStreamPlayer::seek(float p_seconds) {
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void AudioStreamPlayer::stop() {
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if (stream_playback.is_valid()) {
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stream_stop = true;
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stream_fade = true;
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stream_playback->stop();
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active = false;
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set_process_internal(false);
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}
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}
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@ -301,7 +297,7 @@ void AudioStreamPlayer::set_stream_paused(bool p_pause) {
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if (p_pause != stream_paused) {
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stream_paused = p_pause;
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stream_fade = p_pause ? true : false;
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stream_paused_fade = p_pause ? true : false;
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}
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}
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@ -397,8 +393,7 @@ AudioStreamPlayer::AudioStreamPlayer() {
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setseek = -1;
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active = false;
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stream_paused = false;
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stream_fade = false;
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stream_stop = false;
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stream_paused_fade = false;
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mix_target = MIX_TARGET_STEREO;
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AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
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@ -58,8 +58,7 @@ private:
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float volume_db;
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bool autoplay;
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bool stream_paused;
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bool stream_fade;
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bool stream_stop;
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bool stream_paused_fade;
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StringName bus;
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MixTarget mix_target;
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