Fix crash in ENet changing refuse_new_connections
When the host is not started.
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227494be59
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e5f3159a23
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@ -104,6 +104,7 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
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if (dtls_enabled) {
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if (dtls_enabled) {
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enet_host_dtls_server_setup(host, dtls_key.ptr(), dtls_cert.ptr());
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enet_host_dtls_server_setup(host, dtls_key.ptr(), dtls_cert.ptr());
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}
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}
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enet_host_refuse_new_connections(host, refuse_connections);
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#endif
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#endif
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_setup_compressor();
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_setup_compressor();
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@ -160,6 +161,7 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por
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if (dtls_enabled) {
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if (dtls_enabled) {
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enet_host_dtls_client_setup(host, dtls_cert.ptr(), dtls_verify, p_address.utf8().get_data());
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enet_host_dtls_client_setup(host, dtls_cert.ptr(), dtls_verify, p_address.utf8().get_data());
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}
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}
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enet_host_refuse_new_connections(host, refuse_connections);
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#endif
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#endif
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_setup_compressor();
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_setup_compressor();
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@ -641,7 +643,9 @@ int NetworkedMultiplayerENet::get_unique_id() const {
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void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) {
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void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) {
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refuse_connections = p_enable;
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refuse_connections = p_enable;
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#ifdef GODOT_ENET
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#ifdef GODOT_ENET
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enet_host_refuse_new_connections(host, p_enable);
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if (active) {
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enet_host_refuse_new_connections(host, p_enable);
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}
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#endif
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#endif
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}
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}
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