Merge pull request #49132 from Calinou/editor-syntax-themes-rename-default
Rename the bundled text editor themes for consistency with themes
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commit
e615060cd6
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@ -502,12 +502,12 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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/* Text editor */
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// Theme
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_initial_set("text_editor/theme/color_theme", "Adaptive");
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hints["text_editor/theme/color_theme"] = PropertyInfo(Variant::STRING, "text_editor/theme/color_theme", PROPERTY_HINT_ENUM, "Adaptive,Default,Custom");
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_initial_set("text_editor/theme/color_theme", "Default");
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hints["text_editor/theme/color_theme"] = PropertyInfo(Variant::STRING, "text_editor/theme/color_theme", PROPERTY_HINT_ENUM, "Default,Godot 2,Custom");
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_initial_set("text_editor/theme/line_spacing", 6);
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hints["text_editor/theme/line_spacing"] = PropertyInfo(Variant::INT, "text_editor/theme/line_spacing", PROPERTY_HINT_RANGE, "0,50,1");
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_load_default_text_editor_theme();
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_load_godot2_text_editor_theme();
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// Highlighting
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_initial_set("text_editor/highlighting/highlight_all_occurrences", true);
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@ -785,9 +785,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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};
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}
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void EditorSettings::_load_default_text_editor_theme() {
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bool dark_theme = is_dark_theme();
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void EditorSettings::_load_godot2_text_editor_theme() {
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// Godot 2 is only a dark theme; it doesn't have a light theme counterpart.
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_initial_set("text_editor/highlighting/symbol_color", Color(0.73, 0.87, 1.0));
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_initial_set("text_editor/highlighting/keyword_color", Color(1.0, 1.0, 0.7));
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_initial_set("text_editor/highlighting/control_flow_keyword_color", Color(1.0, 0.85, 0.7));
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@ -796,7 +795,7 @@ void EditorSettings::_load_default_text_editor_theme() {
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_initial_set("text_editor/highlighting/user_type_color", Color(0.42, 0.67, 0.93));
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_initial_set("text_editor/highlighting/comment_color", Color(0.4, 0.4, 0.4));
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_initial_set("text_editor/highlighting/string_color", Color(0.94, 0.43, 0.75));
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_initial_set("text_editor/highlighting/background_color", dark_theme ? Color(0.0, 0.0, 0.0, 0.23) : Color(0.2, 0.23, 0.31));
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_initial_set("text_editor/highlighting/background_color", Color(0.13, 0.12, 0.15));
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_initial_set("text_editor/highlighting/completion_background_color", Color(0.17, 0.16, 0.2));
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_initial_set("text_editor/highlighting/completion_selected_color", Color(0.26, 0.26, 0.27));
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_initial_set("text_editor/highlighting/completion_existing_color", Color(0.13, 0.87, 0.87, 0.87));
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@ -846,7 +845,7 @@ bool EditorSettings::_save_text_editor_theme(String p_file) {
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}
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bool EditorSettings::_is_default_text_editor_theme(String p_theme_name) {
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return p_theme_name == "default" || p_theme_name == "adaptive" || p_theme_name == "custom";
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return p_theme_name == "default" || p_theme_name == "godot 2" || p_theme_name == "custom";
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}
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static Dictionary _get_builtin_script_templates() {
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@ -1367,7 +1366,7 @@ bool EditorSettings::is_dark_theme() {
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}
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void EditorSettings::list_text_editor_themes() {
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String themes = "Adaptive,Default,Custom";
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String themes = "Default,Godot 2,Custom";
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DirAccess *d = DirAccess::open(get_text_editor_themes_dir());
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if (d) {
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@ -1395,8 +1394,8 @@ void EditorSettings::load_text_editor_theme() {
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String p_file = get("text_editor/theme/color_theme");
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if (_is_default_text_editor_theme(p_file.get_file().to_lower())) {
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if (p_file == "Default") {
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_load_default_text_editor_theme();
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if (p_file == "Godot 2") {
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_load_godot2_text_editor_theme();
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}
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return; // sorry for "Settings changed" console spam
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}
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@ -104,7 +104,7 @@ private:
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void _add_property_info_bind(const Dictionary &p_info);
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void _load_defaults(Ref<ConfigFile> p_extra_config = Ref<ConfigFile>());
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void _load_default_text_editor_theme();
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void _load_godot2_text_editor_theme();
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bool _save_text_editor_theme(String p_file);
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bool _is_default_text_editor_theme(String p_theme_name);
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@ -1387,7 +1387,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
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EditorSettings *setting = EditorSettings::get_singleton();
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String text_editor_color_theme = setting->get("text_editor/theme/color_theme");
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if (text_editor_color_theme == "Adaptive") {
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if (text_editor_color_theme == "Default") {
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setting->set_initial_value("text_editor/highlighting/symbol_color", symbol_color, true);
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setting->set_initial_value("text_editor/highlighting/keyword_color", keyword_color, true);
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setting->set_initial_value("text_editor/highlighting/control_flow_keyword_color", control_flow_keyword_color, true);
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@ -1423,7 +1423,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
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setting->set_initial_value("text_editor/highlighting/code_folding_color", code_folding_color, true);
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setting->set_initial_value("text_editor/highlighting/search_result_color", search_result_color, true);
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setting->set_initial_value("text_editor/highlighting/search_result_border_color", search_result_border_color, true);
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} else if (text_editor_color_theme == "Default") {
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} else if (text_editor_color_theme == "Godot 2") {
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setting->load_text_editor_theme();
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}
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@ -546,7 +546,7 @@ void GDScriptSyntaxHighlighter::_update_cache() {
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}
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const String text_edit_color_theme = EditorSettings::get_singleton()->get("text_editor/theme/color_theme");
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const bool default_theme = text_edit_color_theme == "Default";
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const bool default_theme = text_edit_color_theme == "Godot 2";
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if (default_theme || EditorSettings::get_singleton()->is_dark_theme()) {
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function_definition_color = Color(0.4, 0.9, 1.0);
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@ -558,7 +558,7 @@ void GDScriptSyntaxHighlighter::_update_cache() {
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EDITOR_DEF("text_editor/highlighting/gdscript/function_definition_color", function_definition_color);
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EDITOR_DEF("text_editor/highlighting/gdscript/node_path_color", node_path_color);
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if (text_edit_color_theme == "Adaptive" || default_theme) {
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if (text_edit_color_theme == "Default" || default_theme) {
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EditorSettings::get_singleton()->set_initial_value(
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"text_editor/highlighting/gdscript/function_definition_color",
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function_definition_color,
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