Merge pull request #91416 from Calinou/d3d12-sdk-update-install-script
Update dependencies in D3D12 SDK installer script
This commit is contained in:
commit
e63b5ba9e4
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@ -1556,7 +1556,11 @@ ProjectSettings::ProjectSettings() {
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GLOBAL_DEF_RST("rendering/rendering_device/d3d12/max_misc_descriptors_per_frame", 512);
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GLOBAL_DEF_RST("rendering/rendering_device/d3d12/max_misc_descriptors_per_frame", 512);
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custom_prop_info["rendering/rendering_device/d3d12/max_misc_descriptors_per_frame"] = PropertyInfo(Variant::INT, "rendering/rendering_device/d3d12/max_misc_descriptors_per_frame", PROPERTY_HINT_RANGE, "32,4096");
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custom_prop_info["rendering/rendering_device/d3d12/max_misc_descriptors_per_frame"] = PropertyInfo(Variant::INT, "rendering/rendering_device/d3d12/max_misc_descriptors_per_frame", PROPERTY_HINT_RANGE, "32,4096");
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GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/rendering_device/d3d12/agility_sdk_version"), 610);
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// The default value must match the minor part of the Agility SDK version
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// installed by the scripts provided in the repository
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// (check `misc/scripts/install_d3d12_sdk_windows.py`).
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// For example, if the script installs 1.613.3, the default value must be 613.
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GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/rendering_device/d3d12/agility_sdk_version"), 613);
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GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Linear Mipmap,Nearest Mipmap"), 1);
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GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Linear Mipmap,Nearest Mipmap"), 1);
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GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_repeat", PROPERTY_HINT_ENUM, "Disable,Enable,Mirror"), 0);
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GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_repeat", PROPERTY_HINT_ENUM, "Disable,Enable,Mirror"), 0);
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@ -2713,8 +2713,8 @@
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<member name="rendering/renderer/rendering_method.web" type="String" setter="" getter="" default=""gl_compatibility"">
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<member name="rendering/renderer/rendering_method.web" type="String" setter="" getter="" default=""gl_compatibility"">
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Override for [member rendering/renderer/rendering_method] on web.
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Override for [member rendering/renderer/rendering_method] on web.
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</member>
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</member>
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<member name="rendering/rendering_device/d3d12/agility_sdk_version" type="int" setter="" getter="" default="610">
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<member name="rendering/rendering_device/d3d12/agility_sdk_version" type="int" setter="" getter="" default="613">
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Version code of the Direct3D 12 Agility SDK to use ([code]D3D12SDKVersion[/code]).
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Version code of the [url=https://devblogs.microsoft.com/directx/directx12agility/]Direct3D 12 Agility SDK[/url] to use ([code]D3D12SDKVersion[/code]). This must match the [i]minor[/i] version that is installed next to the editor binary and in the export templates directory for the current editor version. For example, if you have [code]1.613.3[/code] installed, you need to input [code]613[/code] here.
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</member>
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</member>
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<member name="rendering/rendering_device/d3d12/max_misc_descriptors_per_frame" type="int" setter="" getter="" default="512">
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<member name="rendering/rendering_device/d3d12/max_misc_descriptors_per_frame" type="int" setter="" getter="" default="512">
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The number of entries in the miscellaneous descriptors heap the Direct3D 12 rendering driver uses each frame, used for various operations like clearing a texture.
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The number of entries in the miscellaneous descriptors heap the Direct3D 12 rendering driver uses each frame, used for various operations like clearing a texture.
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@ -4,6 +4,18 @@ import os
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import urllib.request
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import urllib.request
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import shutil
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import shutil
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import subprocess
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import subprocess
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import sys
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# Enable ANSI escape code support on Windows 10 and later (for colored console output).
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# <https://github.com/python/cpython/issues/73245>
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if sys.platform == "win32":
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from ctypes import windll, c_int, byref
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stdout_handle = windll.kernel32.GetStdHandle(c_int(-11))
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mode = c_int(0)
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windll.kernel32.GetConsoleMode(c_int(stdout_handle), byref(mode))
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mode = c_int(mode.value | 4)
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windll.kernel32.SetConsoleMode(c_int(stdout_handle), mode)
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# Base Godot dependencies path
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# Base Godot dependencies path
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# If cross-compiling (no LOCALAPPDATA), we install in `bin`
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# If cross-compiling (no LOCALAPPDATA), we install in `bin`
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@ -14,21 +26,27 @@ else:
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deps_folder = os.path.join("bin", "build_deps")
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deps_folder = os.path.join("bin", "build_deps")
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# DirectX Shader Compiler
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# DirectX Shader Compiler
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dxc_version = "v1.7.2308"
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# Check for latest version: https://github.com/microsoft/DirectXShaderCompiler/releases/latest
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dxc_filename = "dxc_2023_08_14.zip"
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dxc_version = "v1.8.2403.2"
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dxc_filename = "dxc_2024_03_29.zip"
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dxc_archive = os.path.join(deps_folder, dxc_filename)
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dxc_archive = os.path.join(deps_folder, dxc_filename)
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dxc_folder = os.path.join(deps_folder, "dxc")
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dxc_folder = os.path.join(deps_folder, "dxc")
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# Mesa NIR
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# Mesa NIR
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# Check for latest version: https://github.com/godotengine/godot-nir-static/releases/latest
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mesa_version = "23.1.9"
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mesa_version = "23.1.9"
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mesa_filename = "godot-nir-23.1.9.zip"
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mesa_filename = "godot-nir-23.1.9.zip"
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mesa_archive = os.path.join(deps_folder, mesa_filename)
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mesa_archive = os.path.join(deps_folder, mesa_filename)
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mesa_folder = os.path.join(deps_folder, "mesa")
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mesa_folder = os.path.join(deps_folder, "mesa")
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# WinPixEventRuntime
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# WinPixEventRuntime
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pix_version = "1.0.231030001"
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# Check for latest version: https://www.nuget.org/api/v2/package/WinPixEventRuntime (check downloaded filename)
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pix_version = "1.0.240308001"
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pix_archive = os.path.join(deps_folder, f"WinPixEventRuntime_{pix_version}.nupkg")
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pix_archive = os.path.join(deps_folder, f"WinPixEventRuntime_{pix_version}.nupkg")
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pix_folder = os.path.join(deps_folder, "pix")
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pix_folder = os.path.join(deps_folder, "pix")
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# DirectX 12 Agility SDK
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# DirectX 12 Agility SDK
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agility_sdk_version = "1.610.4"
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# Check for latest version: https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12 (check downloaded filename)
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# After updating this, remember to change the default value of the `rendering/rendering_device/d3d12/agility_sdk_version`
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# project setting to match the minor version (e.g. for `1.613.3`, it should be `613`).
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agility_sdk_version = "1.613.3"
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agility_sdk_archive = os.path.join(deps_folder, f"Agility_SDK_{agility_sdk_version}.nupkg")
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agility_sdk_archive = os.path.join(deps_folder, f"Agility_SDK_{agility_sdk_version}.nupkg")
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agility_sdk_folder = os.path.join(deps_folder, "agility_sdk")
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agility_sdk_folder = os.path.join(deps_folder, "agility_sdk")
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@ -37,7 +55,7 @@ if not os.path.exists(deps_folder):
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os.makedirs(deps_folder)
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os.makedirs(deps_folder)
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# DirectX Shader Compiler
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# DirectX Shader Compiler
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print("[1/4] DirectX Shader Compiler")
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print("\x1b[1m[1/4] DirectX Shader Compiler\x1b[0m")
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if os.path.isfile(dxc_archive):
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if os.path.isfile(dxc_archive):
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os.remove(dxc_archive)
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os.remove(dxc_archive)
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print(f"Downloading DirectX Shader Compiler {dxc_filename} ...")
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print(f"Downloading DirectX Shader Compiler {dxc_filename} ...")
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@ -54,7 +72,7 @@ os.remove(dxc_archive)
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print(f"DirectX Shader Compiler {dxc_filename} installed successfully.\n")
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print(f"DirectX Shader Compiler {dxc_filename} installed successfully.\n")
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# Mesa NIR
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# Mesa NIR
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print("[2/4] Mesa NIR")
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print("\x1b[1m[2/4] Mesa NIR\x1b[0m")
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if os.path.isfile(mesa_archive):
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if os.path.isfile(mesa_archive):
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os.remove(mesa_archive)
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os.remove(mesa_archive)
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print(f"Downloading Mesa NIR {mesa_filename} ...")
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print(f"Downloading Mesa NIR {mesa_filename} ...")
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@ -81,7 +99,7 @@ if dlltool == "":
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dlltool = shutil.which("x86_64-w64-mingw32-dlltool") or ""
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dlltool = shutil.which("x86_64-w64-mingw32-dlltool") or ""
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has_mingw = gendef != "" and dlltool != ""
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has_mingw = gendef != "" and dlltool != ""
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print("[3/4] WinPixEventRuntime")
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print("\x1b[1m[3/4] WinPixEventRuntime\x1b[0m")
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if os.path.isfile(pix_archive):
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if os.path.isfile(pix_archive):
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os.remove(pix_archive)
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os.remove(pix_archive)
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print(f"Downloading WinPixEventRuntime {pix_version} ...")
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print(f"Downloading WinPixEventRuntime {pix_version} ...")
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@ -112,7 +130,7 @@ else:
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print(f"WinPixEventRuntime {pix_version} installed successfully.\n")
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print(f"WinPixEventRuntime {pix_version} installed successfully.\n")
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# DirectX 12 Agility SDK
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# DirectX 12 Agility SDK
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print("[4/4] DirectX 12 Agility SDK")
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print("\x1b[1m[4/4] DirectX 12 Agility SDK\x1b[0m")
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if os.path.isfile(agility_sdk_archive):
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if os.path.isfile(agility_sdk_archive):
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os.remove(agility_sdk_archive)
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os.remove(agility_sdk_archive)
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print(f"Downloading DirectX 12 Agility SDK {agility_sdk_version} ...")
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print(f"Downloading DirectX 12 Agility SDK {agility_sdk_version} ...")
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@ -128,5 +146,5 @@ os.remove(agility_sdk_archive)
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print(f"DirectX 12 Agility SDK {agility_sdk_version} installed successfully.\n")
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print(f"DirectX 12 Agility SDK {agility_sdk_version} installed successfully.\n")
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# Complete message
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# Complete message
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print(f'All Direct3D 12 SDK components were installed to "{deps_folder}" successfully!')
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print(f'\x1b[92mAll Direct3D 12 SDK components were installed to "{deps_folder}" successfully!\x1b[0m')
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print('You can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".')
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print('\x1b[92mYou can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".\x1b[0m')
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