Merge pull request #8787 from Zireael07/vehicle-improvements

Expose wheel's contact to GDScript and set roll influence in editor [2.1]
This commit is contained in:
Rémi Verschelde 2017-05-22 07:50:37 +02:00 committed by GitHub
commit e65d7a0df7
2 changed files with 23 additions and 0 deletions

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@ -214,6 +214,18 @@ float VehicleWheel::get_friction_slip() const {
return m_frictionSlip;
}
void VehicleWheel::set_roll_influence(float p_value) {
m_rollInfluence = p_value;
}
float VehicleWheel::get_roll_influence() const {
return m_rollInfluence;
}
bool VehicleWheel::is_in_contact() const {
return m_raycastInfo.m_isInContact;
}
void VehicleWheel::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_radius", "length"), &VehicleWheel::set_radius);
@ -246,8 +258,14 @@ void VehicleWheel::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_friction_slip", "length"), &VehicleWheel::set_friction_slip);
ObjectTypeDB::bind_method(_MD("get_friction_slip"), &VehicleWheel::get_friction_slip);
ObjectTypeDB::bind_method(_MD("is_in_contact"), &VehicleWheel::is_in_contact);
ObjectTypeDB::bind_method(_MD("set_roll_influence", "roll_influence"), &VehicleWheel::set_roll_influence);
ObjectTypeDB::bind_method(_MD("get_roll_influence"), &VehicleWheel::get_roll_influence);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "type/traction"), _SCS("set_use_as_traction"), _SCS("is_used_as_traction"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "type/steering"), _SCS("set_use_as_steering"), _SCS("is_used_as_steering"));
ADD_PROPERTY(PropertyInfo(Variant::REAL, "wheel/roll_influence"), _SCS("set_roll_influence"), _SCS("get_roll_influence"));
ADD_PROPERTY(PropertyInfo(Variant::REAL, "wheel/radius"), _SCS("set_radius"), _SCS("get_radius"));
ADD_PROPERTY(PropertyInfo(Variant::REAL, "wheel/rest_length"), _SCS("set_suspension_rest_length"), _SCS("get_suspension_rest_length"));
ADD_PROPERTY(PropertyInfo(Variant::REAL, "wheel/friction_slip"), _SCS("set_friction_slip"), _SCS("get_friction_slip"));

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@ -126,6 +126,11 @@ public:
void set_use_as_steering(bool p_enabled);
bool is_used_as_steering() const;
bool is_in_contact() const;
void set_roll_influence(float p_value);
float get_roll_influence() const;
VehicleWheel();
};