Merge pull request #39085 from madmiraal/fix-39059

Correct Bullet's default Area angular damp value.
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Rémi Verschelde 2020-05-29 12:10:47 +02:00 committed by GitHub
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@ -93,7 +93,7 @@ private:
Vector3 spOv_gravityVec = Vector3(0, -1, 0); Vector3 spOv_gravityVec = Vector3(0, -1, 0);
real_t spOv_gravityMag = 10; real_t spOv_gravityMag = 10;
real_t spOv_linearDump = 0.1; real_t spOv_linearDump = 0.1;
real_t spOv_angularDump = 1; real_t spOv_angularDump = 0.1;
int spOv_priority = 0; int spOv_priority = 0;
bool isScratched = false; bool isScratched = false;