GDScript class var type resolve bug fixed

Fix: #37545
This commit is contained in:
Thakee Nathees 2020-04-05 08:35:24 +05:30
parent 058a0afdec
commit e67eb5ca36
1 changed files with 4 additions and 0 deletions

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@ -2686,6 +2686,7 @@ void GDScriptParser::_transform_match_statment(MatchNode *p_match_statement) {
IdentifierNode *id2 = alloc_node<IdentifierNode>();
id2->name = local_var->name;
id2->datatype = local_var->datatype;
id2->declared_block = branch->body;
id2->set_datatype(local_var->assign->get_datatype());
@ -4898,6 +4899,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
IdentifierNode *id = alloc_node<IdentifierNode>();
id->name = member.identifier;
id->datatype = member.data_type;
OperatorNode *op = alloc_node<OperatorNode>();
op->op = OperatorNode::OP_INIT_ASSIGN;
@ -4940,6 +4942,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
IdentifierNode *id = alloc_node<IdentifierNode>();
id->name = member.identifier;
id->datatype = member.data_type;
OperatorNode *op = alloc_node<OperatorNode>();
op->op = OperatorNode::OP_INIT_ASSIGN;
@ -6582,6 +6585,7 @@ GDScriptParser::DataType GDScriptParser::_reduce_node_type(Node *p_node) {
IdentifierNode *id = alloc_node<IdentifierNode>();
id->name = cn->value.operator StringName();
id->datatype = cn->datatype;
op->op = OperatorNode::OP_INDEX_NAMED;
op->arguments.write[1] = id;