Check if shape is valid before referencing it
See the comment from @MartiniMoe at #2366.
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@ -117,6 +117,9 @@ void CollisionShape2D::_notification(int p_what) {
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Color draw_col=get_tree()->get_debug_collisions_color();
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if(!shape.is_valid()) {
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break;
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}
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shape->draw(get_canvas_item(),draw_col);
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