Merge pull request #32088 from abmyii/2.1
Fix crash when guessing type of variable declared to itself - Godot 2.1
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commit
e6b20e1626
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@ -960,7 +960,7 @@ static bool _guess_identifier_type_in_block(GDCompletionContext &context, int p_
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}
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}
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//use the last assignment, (then backwards?)
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//use the last assignment, (then backwards?)
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if (last_assign) {
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if (last_assign && last_assign_line != p_line) {
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return _guess_expression_type(context, last_assign, last_assign_line, r_type);
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return _guess_expression_type(context, last_assign, last_assign_line, r_type);
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}
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}
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@ -1094,6 +1094,8 @@ static bool _guess_identifier_type(GDCompletionContext &context, int p_line, con
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r_type = _get_type_from_pinfo(context._class->variables[i]._export);
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r_type = _get_type_from_pinfo(context._class->variables[i]._export);
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return true;
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return true;
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} else if (context._class->variables[i].expression) {
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} else if (context._class->variables[i].expression) {
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if (p_line <= context._class->variables[i].line)
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return false;
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bool rtype = _guess_expression_type(context, context._class->variables[i].expression, context._class->variables[i].line, r_type);
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bool rtype = _guess_expression_type(context, context._class->variables[i].expression, context._class->variables[i].line, r_type);
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if (rtype && r_type.type != Variant::NIL)
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if (rtype && r_type.type != Variant::NIL)
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