Fix uniform subgroup in shader will carry out to next group
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@ -9204,6 +9204,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
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tk = _get_token();
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if (tk.type == TK_IDENTIFIER) {
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current_uniform_group_name = tk.text;
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current_uniform_subgroup_name = "";
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tk = _get_token();
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if (tk.type == TK_PERIOD) {
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tk = _get_token();
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