From e6df472e8f9bf30d9652711b7fb99133b0fcbdc4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Fri, 22 Jun 2018 14:51:59 +0200 Subject: [PATCH] doc: Remove extraneous empty lines in descriptions --- doc/classes/AudioEffectEQ10.xml | 1 - doc/classes/AudioEffectEQ21.xml | 1 - doc/classes/AudioEffectEQ6.xml | 1 - doc/classes/EditorImportPlugin.xml | 3 --- doc/classes/Engine.xml | 1 - doc/classes/OS.xml | 1 - doc/classes/Skeleton.xml | 3 --- doc/classes/Spatial.xml | 2 -- doc/classes/ToolButton.xml | 1 - 9 files changed, 14 deletions(-) diff --git a/doc/classes/AudioEffectEQ10.xml b/doc/classes/AudioEffectEQ10.xml index 5776719d174..3b5dbef327f 100644 --- a/doc/classes/AudioEffectEQ10.xml +++ b/doc/classes/AudioEffectEQ10.xml @@ -16,7 +16,6 @@ Band 8 : 4000 Hz Band 9 : 8000 Hz Band 10 : 16000 Hz - See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ21]. diff --git a/doc/classes/AudioEffectEQ21.xml b/doc/classes/AudioEffectEQ21.xml index 969e9fc5486..23a0040a71b 100644 --- a/doc/classes/AudioEffectEQ21.xml +++ b/doc/classes/AudioEffectEQ21.xml @@ -27,7 +27,6 @@ Band 19 : 11000 Hz Band 20 : 16000 Hz Band 21 : 22000 Hz - See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ10]. diff --git a/doc/classes/AudioEffectEQ6.xml b/doc/classes/AudioEffectEQ6.xml index 1eb50554452..3e41f49ed90 100644 --- a/doc/classes/AudioEffectEQ6.xml +++ b/doc/classes/AudioEffectEQ6.xml @@ -12,7 +12,6 @@ Band 4 : 1000 Hz Band 5 : 3200 Hz Band 6 : 10000 Hz - See also [AudioEffectEQ], [AudioEffectEQ10], [AudioEffectEQ21]. diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml index f0aa995791e..4fceb07d5a1 100644 --- a/doc/classes/EditorImportPlugin.xml +++ b/doc/classes/EditorImportPlugin.xml @@ -5,10 +5,7 @@ EditorImportPlugins provide a way to extend the editor's resource import functionality. Use them to import resources from custom files or to provide alternatives to the editor's existing importers. Register your [EditorPlugin] with [method EditorPlugin.add_import_plugin]. - EditorImportPlugins work by associating with specific file extensions and a resource type. See [method get_recognized_extension] and [method get_resource_type]). They may optionally specify some import presets that affect the import process. EditorImportPlugins are responsible for creating the resources and saving them in the [code].import[/code] directory. - - Below is an example EditorImportPlugin that imports a [Mesh] from a file with the extension ".special" or ".spec": [codeblock] tool diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml index de6811f4dcf..8f2b3d28cd5 100644 --- a/doc/classes/Engine.xml +++ b/doc/classes/Engine.xml @@ -45,7 +45,6 @@ Returns the current engine version information in a Dictionary. - "major" - Holds the major version number as an int "minor" - Holds the minor version number as an int "patch" - Holds the patch version number as an int diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index e6348ef9301..b730e9cbf4c 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -269,7 +269,6 @@ Returns the dots per inch density of the specified screen. - On Android Devices, the actual screen densities are grouped into six generalized densities: ldpi - 120 dpi mdpi - 160 dpi diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml index aebfd120827..588be420db2 100644 --- a/doc/classes/Skeleton.xml +++ b/doc/classes/Skeleton.xml @@ -5,11 +5,8 @@ Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). Skeleton will support rag doll dynamics in the future. - The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose. - Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone. - diff --git a/doc/classes/Spatial.xml b/doc/classes/Spatial.xml index 3f8706e1338..bbc5938405b 100644 --- a/doc/classes/Spatial.xml +++ b/doc/classes/Spatial.xml @@ -5,7 +5,6 @@ Most basic 3D game object, with a 3D [Transform] and visibility settings. All other 3D game objects inherit from Spatial. Use Spatial as a parent node to move, scale, rotate and show/hide children in a 3D project. - Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the Spatial object is set as top level. Affine operations in this coordinate system correspond to direct affine operations on the Spatial's transform. The word local below refers to this coordinate system. The coordinate system that is attached to the Spatial object itself is referred to as object-local coordinate system. @@ -284,7 +283,6 @@ Rotation part of the local transformation, specified in terms of YXZ-Euler angles in the format (X-angle, Y-angle, Z-angle), in radians. - Note that in the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three indepdent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful. diff --git a/doc/classes/ToolButton.xml b/doc/classes/ToolButton.xml index eaf26feebee..92689c93918 100644 --- a/doc/classes/ToolButton.xml +++ b/doc/classes/ToolButton.xml @@ -5,7 +5,6 @@ This is a helper class to generate a flat [Button] (see [method Button.set_flat]), creating a ToolButton is equivalent to: - [codeblock] var btn = Button.new() btn.set_flat(true)