Enable tangents in blend shape format when using normals

This commit is contained in:
clayjohn 2024-04-30 12:14:49 -07:00
parent 89850d553e
commit e6f55a532a
1 changed files with 4 additions and 0 deletions

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@ -1226,6 +1226,10 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
bsformat |= (1 << j); bsformat |= (1 << j);
} }
} }
if (bsformat & RS::ARRAY_FORMAT_NORMAL) {
// We must use tangents if using normals.
bsformat |= RS::ARRAY_FORMAT_TANGENT;
}
ERR_FAIL_COND_V_MSG(bsformat != (format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK), ERR_INVALID_PARAMETER, "Blend shape format must match the main array format for Vertex, Normal and Tangent arrays."); ERR_FAIL_COND_V_MSG(bsformat != (format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK), ERR_INVALID_PARAMETER, "Blend shape format must match the main array format for Vertex, Normal and Tangent arrays.");
} }